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Re: What plans are there to fix the servers?

Posted: Fri Oct 08, 2004 3:19 am
by dpkdpk
korin77 wrote:Im sorry Cilar but how can you possibly know that? Are you one of the developers? They have not released any information on how many players are actually on the NA servers, there could very well be a larger than expected amount.

The wintermere server wasn't the one being stress tested was it? If there are some hardware issues specific to this server it very well may not have shown up til now because it wasn't stress tested.
It's unlikely to be hardware issues, as its very unlikely that the game runs on a single server. I believe most of the rubberbanding is due to the ping times. You run up to a monster, it sees you on your way there, it goes to attack you, and when your client catches up (500ms/packet later) you're facing the wrong way and it's behind you.

Still, rubberbanding seemed to come up less with this latest patch, so kudos to Nevrax. Er, more kudos, since they already rock.

Re: What plans are there to fix the servers?

Posted: Fri Oct 08, 2004 3:56 am
by jenuviel
Today's server-side patch definitely had an effect. I'm unavoidably stuck with a really slow dialup connection (26.4, believe it or not), but I play MMOs because I tend to work unusual hours and there's not a great deal to do when you get home at 3:00 am. I managed AC1, AO, SWG, and CoH with only minor issues in crowded places. I also managed relatively well in Ryzom until last Friday's patch, and my dialup is connecting me to Europe all the way from the west coast. After the Friday patch, I was unable to move three steps forward without warping two steps back. That continued until I logged on today, and today I didn't rubberband even once.

Once the server farm relocates to North America, I don't think this game will be any problem for dialup users. Granted, we'll still have some difficulty in areas with significant activity (the RAID engine will probably be a serious issue, though not an unexpected one), but normal gameplay should be fairly stable. I don't think anyone on dialup is expecting lightning fast response times or cable performance; we know we're using technology that has one foot in the grave. When the box says 56k compatible under "system requirements," however, it -is- expected that basic movement in low-population areas be possible. After today's patch, it's definitely playable for me. Considering that I noticed a ping difference of 150-200ms from a SWG server on the east coast to an SWG server on the west coast, the Ryzom server move from "across the pond" can only improve things from this point.

Re: What plans are there to fix the servers?

Posted: Fri Oct 08, 2004 3:58 am
by kamagi
Well since the last minipatch I must say that I have had a really good run without rubberbanding or lag.
Im about to login again for a while - I'll see if its still good.
If it is then I guess the devs have done a marvellous job fixing it.

Re: What plans are there to fix the servers?

Posted: Fri Oct 08, 2004 5:55 am
by ayne31
I dont think it has something to do with the server being physically located in the US as I play on the NA server but reside in europe - with having suffered the same lag/rubberband issues as everyone else.

Yesterday everything seemed ok btw with only very minor lag issues (only inside Pyr) and 2 disconnects whereas the later could result from my connection also. :)

Re: What plans are there to fix the servers?

Posted: Fri Oct 08, 2004 3:37 pm
by korin77
dpkdpk wrote:It's unlikely to be hardware issues, as its very unlikely that the game runs on a single server. I believe most of the rubberbanding is due to the ping times. You run up to a monster, it sees you on your way there, it goes to attack you, and when your client catches up (500ms/packet later) you're facing the wrong way and it's behind you.

Still, rubberbanding seemed to come up less with this latest patch, so kudos to Nevrax. Er, more kudos, since they already rock.
NO I dissagree. You are only describing ONE of the lag problems. True that sometimes the ping times jump up and you get rubberbanding. However I am talking about the "Please wait" messages. These pop up more often than the rubberbanding for me and it seems to be server related. Also when we do get lagged alot it seems to be a huge packet loss not ping times at all. This usually means the server is ignoring packets or sending them out too slowly.

After the mini-patch yestoday I noticed that my rubberbanding was gone entirely. However now I am constantly getting those "Please Wait" messages in certain areas to the point where my connection disappears and I am forced to reboot/restart ryzom.

There is definately another problem in here somewhere and that patch made it worse. I think I rather be lagged then disconnected. I am on Cable, I should not be disconnected at all.

Re: What plans are there to fix the servers?

Posted: Fri Oct 08, 2004 7:02 pm
by stygeon
I would agree with you korin ... but I can not. I do not see these issues at all.

In high traffic areas or not. I know that is just my connection, system interacting with Nevrax's and is not enough to say yah or nay.

I do however think it is important that we provide as much accurate data as possible. *thinks* One idea would be for everyone to post a small description of what they see on their system with basic system stats and who their ISP is.

I have posted what I run already. I will add that I run SBC Yahoo for DSL.

Re: What plans are there to fix the servers?

Posted: Fri Oct 08, 2004 7:14 pm
by Cilar
korin77 wrote:Im sorry Cilar but how can you possibly know that? Are you one of the developers? They have not released any information on how many players are actually on the NA servers, there could very well be a larger than expected amount.

The wintermere server wasn't the one being stress tested was it? If there are some hardware issues specific to this server it very well may not have shown up til now because it wasn't stress tested.
stress test was during open beta

Re: What plans are there to fix the servers?

Posted: Fri Oct 08, 2004 8:53 pm
by korin77
You're not getting it Cilar... Stress test was open beta yes... but which servers did they stress test? Did you get to log into what is currently Wintermere?

Here is my computer Stats :

Pentium 4 @ 3.2 ghz. 2x512k kingston dual channel memory, Radeon x800xt pro 256. Running on windows xp sp 1. Motorolla WR850 router with 802.11g protocol running with a direct jack not wireless.

Re: What plans are there to fix the servers?

Posted: Fri Oct 08, 2004 10:41 pm
by nunyas
korin77 wrote:NO I dissagree. You are only describing ONE of the lag problems. True that sometimes the ping times jump up and you get rubberbanding. However I am talking about the "Please wait" messages. These pop up more often than the rubberbanding for me and it seems to be server related. Also when we do get lagged alot it seems to be a huge packet loss not ping times at all. This usually means the server is ignoring packets or sending them out too slowly.

After the mini-patch yestoday I noticed that my rubberbanding was gone entirely. However now I am constantly getting those "Please Wait" messages in certain areas to the point where my connection disappears and I am forced to reboot/restart ryzom.

There is definately another problem in here somewhere and that patch made it worse. I think I rather be lagged then disconnected. I am on Cable, I should not be disconnected at all.

Gotta disagree with you there... if it's server related, then EVERYONE would experience the same problem. I'm on ADSL with Earthlink in SoCal USA and the *only* times that I actually see that much hated "Please Wait" box is when my DSL connection is in the middle of being reset... which seems to be happening ALOT more often than it should lately. That's not Nevrax's problem, though. It's a problem with my ISP.

Instead, in your case there could very well be a "backbone" router in your path that's acting up or your ISP isn't as great as you may think. Cable isn't always "the best" internet connection out there. I've had cable in my area and it had alot of bandwidth (2Mbit) but the latency was horrible (Charter Communications Cable Internet had 6 to 10 internal network hops before my packets hit the internet ... when i was with them). Don't let the marketing teams lead you into believing that their definition of "Fast" means less latency, because the two don't necesarily go hand in hand.

Also, home routers can be a problem... I've been fortunate enough that my Linux box hasn't had any problems with this game (it's my home server/internet router). Then again, I rarely have any problems with games routing through my linux box with the exception of Microsoft invented network protocols (e.g. "Direct Play", and Netmeeting ... A.K.A. network standard telephony protocol H.323).

Re: What plans are there to fix the servers?

Posted: Sat Oct 09, 2004 12:53 am
by jmaynus
I've noticed the last few days that the lag hasn't seemed as bad. Hopefully it stays that way, cause the first few days I played retail the lag was pretty bad a good bit of the time.