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Re: Crafting mechanisms?

Posted: Fri Aug 04, 2006 5:46 pm
by rushin
ophiucus wrote:This seems a good thread to ask a noobish craft-related question. Is it possible to get certain numbers up on certain items? For example, I was thinking of boosting my dodge a bit and gathered together appropriate materials for a dagger. I could dregde the dodge bar up to 75/100 on the pre-creation screen, with quality 20. Still, the dodge modifier on the final product is a nice, round zero. So, is it even possible to make a dagger with positive dodge modifier, or can I only offset negative modifers some items (like a two-handed sword) have as default?
one handed weapons dont have dodge and parry stats active. it's very very annoying but not a priority aparently, maybe in another 18 months :(

Re: Crafting mechanisms?

Posted: Fri Aug 04, 2006 6:19 pm
by ophiucus
Ouch... I take that means all onehanded weapons, swords spears etc included? Thanks for the info, I'll abandon that project and try to figure how to boost light armor dodge instead (restricted to starter island materials for now).

Re: Crafting mechanisms?

Posted: Fri Aug 04, 2006 6:31 pm
by jamela
Umm, dodge and parry modifiers are limited by quality level. I think it's impossible to make q50 armour with a modifier.

Re: Crafting mechanisms?

Posted: Fri Aug 04, 2006 8:02 pm
by ophiucus
Yes, I've noticed that quality is a factor when the game crunches out the final numbers, that's why I mentioned quality 20 with the dagger. I just didn't realize improving equipment dodge/parry had been made THAT hard.

So if I'm reading this right, on the beginner game side it is impossible to improve your dodge and parry except by getting your skills up? Whereas using heavy armor to blunt the impact of blows is much more practical as you can improve its effectiveness in clear steps when moving through qualities 1 to 40 (which is as far as I've currently gotten).

Re: Crafting mechanisms?

Posted: Fri Aug 04, 2006 8:10 pm
by sehracii
Dodge and parry mods on equipment are *not* based on the Q of the item. Whatever the min and max are on a Q10 item are the same for Q250.


Only stats that *are* dependent on Q:
melee weapon damage
ammo damage
armor max vs values

jewel "max absorbed"
(but that's not a crafted stat, it's always half the Q of the jewel)


Unlesas I'm forgetting something, ALL other stats independent of Q.



Note: Max possible boost of an item (+HP, sap, whatever) is half the Q of the item for all.

Re: Crafting mechanisms?

Posted: Mon Aug 07, 2006 7:49 am
by xeraphim
Yep dodge an parry definatley not affected by quality.
I made a q100 sword with max damage / speed and +19 adversary parry mod the other day... afaik it dont get alot better than that at 250 without a boost..

Re: Crafting mechanisms?

Posted: Sat Jan 27, 2007 4:20 pm
by cielchan
Hey hey Sash, sounds alot like my theory :rolleyes:
But beware, don't spoil the fun for those who still have to discover the joy of crafting!

arc

Re: Crafting mechanisms?

Posted: Sat Jan 27, 2007 5:13 pm
by putterix
xeraphim wrote:Yep dodge an parry definatley not affected by quality.
I made a q100 sword with max damage / speed and +19 adversary parry mod the other day... afaik it dont get alot better than that at 250 without a boost..

agreed, crafted max dmg/speed/parry weaps q50-q100 for some newbies :)

btw, very helpful for a newbie melee to have a parry 19/20 weapon :)

Re: Crafting mechanisms?

Posted: Sat Jan 27, 2007 7:01 pm
by meitemax
Not to steal the tread or anything, but I have a question that somewhat relates to this.

I have (on Silan) crafted items that hve been given the title "Fine" without having all the mats beeing "fine", most of them was "basic". Now, was what I saw either a delusion by my very tired eyes, or how many of the mats must be of higher grades (basic, fine, choice etc) in order to create such an item?

Re: Crafting mechanisms?

Posted: Sat Jan 27, 2007 7:26 pm
by sprite
meitemax wrote:Now, was what I saw either a delusion by my very tired eyes, or how many of the mats must be of higher grades (basic, fine, choice etc) in order to create such an item?
Kyerna has done some testing on this and I can't quite remember the results, but I don't think I'm wrong in saying that its not always the case that the majority grade gets put in the item name.