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Re: Noisy Creatures
Posted: Mon Jul 31, 2006 4:24 am
by motan
I really hate the fact that my toon keeps screaming the same scream, all the time, while engaged in melee combat.
Instead, I would love to have specific sounds only for special events - like crit hit, dodge, parry, feint...
Also, I am deeply unhappy with animal curiosity. While early on in the game I loved the fact that yubos used to check what i was doing and occasionally pee on my boots... these days i totally hate that a bunch of shalahs, kipees, wombai aso enjoy placing themselves on top of me while i'm digging. Pretty please greatly reduce the probability of this behavior - it's really really really annoying.
Re: Noisy Creatures
Posted: Mon Jul 31, 2006 4:28 am
by iwojimmy
Kitins ( under the guidance of their secret kami overlords ) are the arch enemies of hominkind. It is hardly surprising that even the "non-aggro" varieties will work towards the discomforture and downfall of any true Homin.
Aajolea has the right solution.. kill them if they annoy you, the Kami bleating about balance and harmony is purely a trick to make you easier to kill..
Re: Noisy Creatures
Posted: Mon Jul 31, 2006 4:30 am
by kiwi2
It can get annoying, but most of the time I have the sound turned off anyways. However when I do have it on, it sometimes helps to hear a kincher coming up behind you, giving you at least 2 seconds to try and run. Some mobs such as kipee do get a bit loud. Turning them down a bit sounds like a good idea.
Re: Noisy Creatures
Posted: Mon Jul 31, 2006 5:58 am
by cssteveo
I'm relatively new so I don't mind the creature sounds yet... however, I learned very quickly that I shouldn't have the cat in my lap when kipees are around
Re: Noisy Creatures
Posted: Mon Jul 31, 2006 6:59 am
by jamela
cssteveo wrote:I'm relatively new so I don't mind the creature sounds yet... however, I learned very quickly that I shouldn't have the cat in my lap when kipees are around
Heeeheee, I feel for you
Re: Noisy Creatures
Posted: Mon Jul 31, 2006 7:03 am
by juissi
can i add messabs also this list
Re: Noisy Creatures
Posted: Mon Jul 31, 2006 7:11 am
by dakhound
fear them into aggro (payback) then fear them again when aggro got them (get rid of closeby aggro too then)
2 birds with 1 spell
Re: Noisy Creatures
Posted: Mon Jul 31, 2006 10:39 am
by hardened
I wouldn't mind toning down all the creature calls, at least in frequency, 1 or 2 times a min.
Add some more other stuff like bird calls instead in the background =D, Since we don't have music and all, I don't mind hearing all the birds in the jungle.
Re: Noisy Creatures
Posted: Mon Jul 31, 2006 12:01 pm
by khyle
hardened wrote:I wouldn't mind toning down all the creature calls, at least in frequency, 1 or 2 times a min.
Add some more other stuff like bird calls instead in the background =D, Since we don't have music and all, I don't mind hearing all the birds in the jungle.
Yup, agreed. The loud calls should (or could) be used as kind of a signal, maybe when the animals are about to move/attack/flee etc., and there might be
very minor noises in between, like scratching, rattling, hoof-clicking and the like. Even the grunting of many animals is way too loud as it is now.
Having more ambient sounds might be a nice thing, too, but I think I
would mind hearing birds in the desert (the completely misplaced rain effect comes to my mind)
Re: Noisy Creatures
Posted: Mon Jul 31, 2006 12:14 pm
by dakhound
the only noises that really get me
the clicking of kincher walking/teleporting to kill me
the roar of a vorax from 5m away