Re: Questions to you avid SoR players
Posted: Fri Jul 28, 2006 4:56 pm
As an former-avid PvP-er I feel necessary to chime in here.
I feel that the PvP system... as in the combat itself is better than a host of other games I've ventured into... because of the open skill system PvP is not which "classes" you have backing you up so much as how, who you have backing you up, works with you. Ryzom PvP is very much "who has played together and knows how thier teammates will react" better (or perhaps sooner) than the people against which they are PvP-ing.
That said I tend to agree with Jyudas (*Gasp*) while the PvP system is fantastic and so open to personal preference of play-style... the end result of "random" PvP is near meaningless. Outpost battles... events.... that PvP (if your machine can handle the sheer # of players involved) is excellent... but "get out of my homeland" 1-on-1 or 2-on-2 PvP... other than wear and tear on items... has no real end result.
In a nutshell:
I think the system itself is fantastic because of how significantly you can tailor it to your and your friends' play styles but the end result of the time spent PvP-ing in "non-events" borders on being fruitless.
Cheers,
I feel that the PvP system... as in the combat itself is better than a host of other games I've ventured into... because of the open skill system PvP is not which "classes" you have backing you up so much as how, who you have backing you up, works with you. Ryzom PvP is very much "who has played together and knows how thier teammates will react" better (or perhaps sooner) than the people against which they are PvP-ing.
That said I tend to agree with Jyudas (*Gasp*) while the PvP system is fantastic and so open to personal preference of play-style... the end result of "random" PvP is near meaningless. Outpost battles... events.... that PvP (if your machine can handle the sheer # of players involved) is excellent... but "get out of my homeland" 1-on-1 or 2-on-2 PvP... other than wear and tear on items... has no real end result.
In a nutshell:
I think the system itself is fantastic because of how significantly you can tailor it to your and your friends' play styles but the end result of the time spent PvP-ing in "non-events" borders on being fruitless.
Cheers,