Mass Murderer or RPK?
Re: Mass Murderer or RPK?
*groans* yuprundll32 wrote:here we go again...lol
Re: Mass Murderer or RPK?
But its so fun ain't it!
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Re: Mass Murderer or RPK?
(mumblemumble)
Last edited by khyle on Tue Jul 11, 2006 11:42 pm, edited 1 time in total.
Reason: yes I meant forum PVP ;)
Reason: yes I meant forum PVP ;)
Re: Mass Murderer or RPK?
I think he's referring to forum PvP and not the in-game varietykhyle wrote:If both sides consent.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Mass Murderer or RPK?
It comes down to a very simply problem that is apparently polarizing the community.ajsuk wrote:But its so fun ain't it!
"Is entry to PR in order to dig genuinely consensual PvP?"
On the one side we have the argument "You entered PR, you know what that means, therefore yes."
On the other side we have the argument "For some people, entry to PR is mandated by the fact that it's the only place to acquire certain materials. Therefore it is not truly consensual."
Unfortunately, I don't think either side will ever convince the other to change.
Therefore, I'll make some popcorn for us all, can you bring the soda.
Ta.
Re: Mass Murderer or RPK?
There are 4 PR zones that are PvP and there are 5 PR zones that are NOT PvP.tannack wrote:
On the other side we have the argument "For some people, entry to PR is mandated by the fact that it's the only place to acquire certain materials. Therefore it is not truly consensual."
It's your choice.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Mass Murderer or RPK?
Didn't know that (price you pay for being a Noob. ). Assuming that all mats can be harvested in the 5 non PvP sections of PR, then it's game set and match to the first team.sehracii wrote:There are 4 PR zones that are PvP and there are 5 PR zones that are NOT PvP.
It's your choice.
Anyone want some popcorn before I split?
Xanthia.
Member of the Fluffy Bunnies, jeweller in training.
Member of the Fluffy Bunnies, jeweller in training.
Re: Mass Murderer or RPK?
o/ metannack wrote:Anyone want some popcorn before I split?
Re: Mass Murderer or RPK?
Sounds like this is an old argument and given that the oldies have been playing SoR for years, this is highly likely. I posted in reaction to connecting the myth with the signature. Perhaps some kind of smiley is needed in that sig to denote sarcasm as it comes across as a bragging RPK with no way for a new player to know otherwise.
As to these opposing positions, why is there an assumption that because you are flagged that you WILL kill? Since this is a game with a lot of RP opportunity, perhaps people wish to RP with more immersion and allow themselves to be attacked. There are two sides to flagging: being accountable for your attacks/kills and the risk of being attacked.
Saying you have to attack because you are flagged is an excuse to expose a game mechanic rather than developing some motive. RPKing is hiding behind the game mechanic that allows you to kill.
Yes, entering a PvP area carries with it an assumption of risk, but the person who attacks is still accountable for their actions. The community should hold them responsible by labelling them. What guild are they in? Are they providing the RPK safe harbor? How will that affect trade agreements and the guild reputation?
By the same token the person assuming the risk should protect themselves and if they do not then they cannot blame the game mechanic, but should accept their death as a part of the risk. Whether this means having a mate cover you or digging sub-optimally so you are not digging naked, there is some pain involved in protecting oneself. You have to give something up to balance the risk.
This argument started way before Ryzom was in closed beta. It's been an issue since open PvP environments were created in UO, EQ1 and AC1. You have the camp that comes from FPS experience and believes you kill because you can and that is what the game design allows. The other camp from RPGs and Strategy games says that just because you can kill doesn't mean you should. And if you must then be accountable for your kills. Whether it affects your reputation, your standing in your guild or your standing in the community.
I think it still is a very interesting discussion, even if it's been argued for about 7 years now.
As to these opposing positions, why is there an assumption that because you are flagged that you WILL kill? Since this is a game with a lot of RP opportunity, perhaps people wish to RP with more immersion and allow themselves to be attacked. There are two sides to flagging: being accountable for your attacks/kills and the risk of being attacked.
Saying you have to attack because you are flagged is an excuse to expose a game mechanic rather than developing some motive. RPKing is hiding behind the game mechanic that allows you to kill.
Yes, entering a PvP area carries with it an assumption of risk, but the person who attacks is still accountable for their actions. The community should hold them responsible by labelling them. What guild are they in? Are they providing the RPK safe harbor? How will that affect trade agreements and the guild reputation?
By the same token the person assuming the risk should protect themselves and if they do not then they cannot blame the game mechanic, but should accept their death as a part of the risk. Whether this means having a mate cover you or digging sub-optimally so you are not digging naked, there is some pain involved in protecting oneself. You have to give something up to balance the risk.
This argument started way before Ryzom was in closed beta. It's been an issue since open PvP environments were created in UO, EQ1 and AC1. You have the camp that comes from FPS experience and believes you kill because you can and that is what the game design allows. The other camp from RPGs and Strategy games says that just because you can kill doesn't mean you should. And if you must then be accountable for your kills. Whether it affects your reputation, your standing in your guild or your standing in the community.
I think it still is a very interesting discussion, even if it's been argued for about 7 years now.
Razyl - Seeking the Dragon since 14 July 06
Moved to the Mainland 19 July 06
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Moved to the Mainland 19 July 06
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velosi wrote: Whatever ruler you chose to judge others with, expect to get judged with the same ruler.
If you think you are "cool" because you dont RP...yet spend hours and hours watching your little toon dig imaginary rocks out of imaginary dirt, but someone who says "thee & thou" is a geek...uhh...yeah, do the math.