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Re: Healing is not rewarded much

Posted: Tue Jul 11, 2006 4:12 pm
by katriell
azziane wrote:But even though you all have good semi-solution for the problem, the system is still utterly flawed for healers. Healers shouldn't have to use special strategies that forces groups to "wait" for them, thus slowing down the whole team.
That situation doesn't exist at higher levels, when fights are longer (assuming there's not more than one cast-happy elemental in the team).

Re: Healing is not rewarded much

Posted: Tue Jul 11, 2006 4:35 pm
by acridiel
katriell wrote:That situation doesn't exist at higher levels, when fights are longer (assuming there's not more than one cast-happy elemental in the team).
Even IF there was, Spells alone cost enough to make a healer an importand resource not to be scuandered. ;)

No worries mate, you´ll soon enough run out of Mobs to kill with one hit. :D *eG*
Just come over and play.

Acridiel

Re: Healing is not rewarded much

Posted: Tue Jul 11, 2006 5:05 pm
by raisrev1
katriell wrote:That situation doesn't exist at higher levels, when fights are longer (assuming there's not more than one cast-happy elemental in the team).

Hey now I resemble that remark! :p

*back on topic*
As everyone esle has stated, it does go away once you get to mainland, barring the above mentioned Elementalists, and the occasional time your fighting something too low for groop to begin with and the Mob dies before you ever get a heal off. :cool:

Re: Healing is not rewarded much

Posted: Wed Jul 12, 2006 10:13 am
by ronald58
Thanks for all the tips and answers.