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Re: Eq2
Posted: Sat Jun 17, 2006 9:38 am
by cloudy97
Sorry, no that wasn't a quote. Just a interpretation what you meant by the learning curve and the community.
I have too many MMO trials (for simpler games with time limited offers) still installed on my computer. The new trial is good for casual players, seven days are good for dedicated players.
Dofus has a similar approach as Ryzom: Ruins of Silan, and they seem to be doing fine. As for EQ2, for me the trial was like chewing a dental hygiene chewing gum, I simply didn't feel the magic.
Re: Eq2
Posted: Sat Jun 17, 2006 9:43 am
by katriell
cloudy97 wrote:As for EQ2, for me the trial was like chewing a dental hygiene chewing gum, I simply didn't feel the magic.
Hehe, dental hygiene chewing gum is good.
Though I suppose it's rather like soymilk...makes you feel like you're doing something healthy.
On topic, to be honest I hate to class any group of people under a catchphrase like "noob." But, by the definition I quoted, it seems appropriate to what I mean.
I probably sound like a disgruntled old player who just can't accept new changes...such people have always irritated me. I see the irony and it saddens me further...
Dofus has a similar approach as Ryzom: Ruins of Silan, and they seem to be doing fine.
Problem with that is that what works for one game may not work for another. Example: SWG ('nuff said).
Re: Eq2
Posted: Sat Jun 17, 2006 10:00 am
by cloudy97
katriell wrote:On topic, to be honest I hate to class any group of people under a catchphrase like "noob." But, by the definition I quoted, it seems appropriate to what I mean.
Well, we don't have noobs here but plenty of refugees.
lennie12 wrote:Yes so did I. I saw alot more noobs trying to understand on their own. I saw allot more new players forming up teams on their own.. In short newbs that when they leave the island will be allot less time consuming to bring in to a guild, bechause they allready now what you usually have to tell them over their first couple of weeks.
Maybe even better than that; I think more newbies... errm refugees will start their own guilds as they get to know each other early on in game and can level together. (nothing wrong with joining old guilds, but being same level will make you feel you can contribute more to a guild)
I am probably just irritatingly optimistic :O
Re: Eq2
Posted: Sat Jun 17, 2006 10:06 am
by katriell
cloudy97 wrote:I am probably just irritatingly optimistic :O
More like...reassuringly.
Re: Eq2
Posted: Sat Jun 17, 2006 10:17 am
by acridiel
I just realised something.
Don´t you think those peeps who "don´t want to pay for going to the Main-Land", didn´t want to pay for a whole game anyway?
Guildwars Syndrome anyone?
As long as there are enough people that DO go to the mainland, and DO realise that SoR is about other things then being L337, there still is hope!!!
But I agree that nevrax now realy has to do something about the unfinished Missions... They put themselves into quite a predictament.
Acridiel
Re: Eq2
Posted: Sat Jun 17, 2006 10:28 am
by katriell
That did occur to me. But these are still very valid points:
a trial should really be a trail of the real areas of the game.
There is a rather big chance that allot of player are gona feel cheated once they have paid for the game only to discover that the mainland is nothing like the starter island.
Just looked at the homepage and noticed the button that says "UNLIMITED FREE TRIAL." If I were a potential player who saw that, then read the specifics of the trial, I would feel quite cheated...that's bordering on false advertising...
Re: Eq2
Posted: Sat Jun 17, 2006 10:30 am
by kaetemi
acridiel wrote:Ok, I was on the Arispotle NPE too when it came up just to maybe see some of you, and I noticed too that there was a lot of Spamming and L337 speech.
You mean that discussion on universe about how there is no need to talk with numbers in ryzom? I haven't seen any leetspeak other than that.
Btw, I've been killing people in the arena, that's what it's made for.
Re: Eq2
Posted: Sat Jun 17, 2006 10:32 am
by acridiel
We´re discussing this very thing now on Leanon too and someone raised a very valuable point.
Don´t waste your time whining about the new "wrong crowd", help educating them in the "right style of play"
CU
Acridiel
Re: Eq2
Posted: Sat Jun 17, 2006 10:34 am
by katriell
acridiel wrote:We´re discussing this very thing now on Leanon too and someone raised a very valuable point.
Don´t waste your time whining about the new "wrong crowd", help educating them in the "right style of play"
CU
Acridiel
And then be accused of being elitist and trampling others' playstyles? XD
Re: Eq2
Posted: Sat Jun 17, 2006 10:39 am
by grimjim
Now I'm not the first for once, I exercise my own 'note of caution'.
I think that Silan presents new players with an unrealistic notion of what the mainland will be like. Silan is very directed and has quests and rewards of a fashion that simply don't exist on the mainland.
The type of person who will like the mainland won't be best served by Silan. The type of person who likes Silan won't be best served by the mainland.
I do share concern somewhat with the people being attracted but this shift in emphasis started with the PvP, seeing it continued is a disappointment - but not a surprise necessarily.
Ring should help swing things back the other way again a bit and should attract the 'right' crowd.
IMO the root cause for all of this is the Patch One debacle. If that hadn't cost Nevrax so much in terms of lost players the path we have travelled and are travelling would likely be very, very different.