So it wasnt an exploit that made a reroll neccessary. Its just that the system did not work properly and as a side effect these exploits where made possible.lawrence wrote:Some characters didn't save, while others did. That was the problem we had. Of course a side-effect of this problem was that some things could be exploited. Quite an ugly side-effect indeed... but as previously stated, the character save system has been revised to make sure it won't happen again.
So people lost up to 2.5 hours of gaming not because an exploit was to be taken care off but just by a disfunctioning character save system?