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Re: Ruins of Silan?

Posted: Mon Jun 12, 2006 7:42 am
by aardnebb
dakhound wrote:Woot they are fixing ranged in general, reducing the stam drain for 1h weapons, fixing the speed on daggers adding a new land, a few new mobs, some non PvP content...............uh wait no they are not,

*goes back to wishing

*sorry to be negative but would rather see the above than ring,
The Ring makes available player created new lands and non-PvP content. It also allows dev created new lands/content to be made faster. Thats 2/6 of your points, not bad for a small company ;) . And dont forget some other long term bugs _are_ being fixed in this patch, like the team map bug, compass distance issue, teleporting mats in stables etc.

Overall I'm quite impressed with the progress (assuming it all works and doesnt break anything new) made on this patch :)

Dont worry though, the 3 weapon fixes you mentioned _are_ listed as in development IIRC. Not sure about new mobs, would be nice, but hey, 5/6 of your points at least being worked on is cool eh?

Re: Ruins of Silan?

Posted: Mon Jun 12, 2006 9:29 am
by kaetemi
katriell wrote:Now, how is "Silan" pronounced? :D
Probly with the same I as the first I in Kitins...
And the same I as the Y in Ryzom...
^^

Re: Ruins of Silan?

Posted: Mon Jun 12, 2006 11:15 am
by cygnus
They should put a visible counter on the progression page, it would be interesting to see how many hits it gets.

I must have visited 5+ times today already and come midnight Weds/Thurs morning it will be being refreshed every 5 mins :P

Re: Ruins of Silan?

Posted: Mon Jun 12, 2006 11:19 am
by cloudy97
And if you don't speak French yourself (I don't) try this:
http://www.oddcast.com/home/demos/tts/t ... ml?sitepal

Strange to hear the male voices with the female avatar, ain't it?

Re: Ruins of Silan?

Posted: Mon Jun 12, 2006 11:29 am
by ayurveda
bah, I pronounce it "seelahn"
Same with ryzom, "reezohm" although I know I'm wrong here :p (but I can't help it, the right "ryzom" pronouncation doesn't sound pretty to me)