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Re: Kibakoo....?

Posted: Mon May 29, 2006 5:26 pm
by kyesmith
lewalton wrote:Bug, what bug? The guide says that is how the Kipakoo is ment to be.....

Sometimes i think that is the weakest part of the game....is it a bug or not....
not really sure if the devs know.....hehehehe
well if they arnt "bugs" then its very weird, alot of the time it would be easier to say they are acting as they are ment to be than actually fix it, alot of infomation is kept from players im sure :)

Re: Kibakoo....?

Posted: Mon May 29, 2006 6:25 pm
by scarazi
agree theres alot of bugs that need to be looked at with the bosses,

melee pulling is just silly on herbevores, makes no sense
many of the bosses need to be made alot harder, skinkan, plod etc.
mobs like yetin and madakin need to be moved away from the camps
yelkoo should stop pausing for 2 minutes when feared
clopperketh/goakan walking on water needs fixing
kipekoo needs to get agro
cratcha needs some guards
yubo/frippo bosses introduced :)
all NPC bosses redesigned (should be easy using R2 now)
make the kitin bosses consistant, either all agro or none, or just swap that kibakoo with a kincher :p
increase manda and dolaks regen rate, lvl 125 players shouldnt be able to kill them solo so easily
make plodkya/keth smarter, umming and arghing whether he should attack the nuker or the healer when they stand 40m apart, in the end he hits neither :P
kipuketh needs the same amount of mats drop as the others, hes darn hard to kill, not really worth it for 9 mats tho :P

sorry to be critical, but there so many bugs, i`m sure many people would love for the high end bosses to become more skillful to kill, that take planning and preparaton, atm everything dead 45 mins after a server reboot, then three days later the same happens when they pop again. add minion patrols arround the bosses, kitin scouts with huge range that must be tackled first or something, better plant special attacks, social attack range increase a bit on many mobs, and increase amount of adds somehow. nuke heal nuke heal nuke heal loot was boring

Re: Kibakoo....?

Posted: Mon May 29, 2006 8:06 pm
by jamela
Whatever is done to make bosses more difficult, eventually a strategy, or trick, is worked out. Sure enough, not long after that, "it's boring"! I'd hazard a guess that those people whining learnt the strategy from someone else rather than work it out for themselves.

I'm no boss hunter but what I've read here about bosses being surprising sounds like a very good thing to me - I would damn well hope that each boss is a little unique in some small way. I think hunting Bodokin is the funniest, craziest little trick and I've not yet come across anything else in Ryzom quite like that. I can imagine that after killing him several times though, it begins to get a little dull, so I'd leave him for someone else to play with.

I've an inkling of just how hard it was for Legion to find a way to beat the latest incarnation of Aen, Blade of the Desert. At the time some said it was impossible. How many new suits has she had to make this year?

Re: Kibakoo....?

Posted: Mon May 29, 2006 8:26 pm
by blaah
jamela wrote:Whatever is done to make bosses more difficult, eventually a strategy, or trick, is worked out. Sure enough, not long after that, "it's boring"! I'd hazard a guess that those people whining learnt the strategy from someone else rather than work it out for themselves.
it would be so simple to just make boss non aggro/ non attackable while minions are up. kill all minions, boss aggros and you are able to kill it. (make minions respawn for 30min after last one is gone / 2 hours fro single minions when others are still around, so small group cant do it ;-)

yes, KS would be problem then (maybe)

Re: Kibakoo....?

Posted: Tue May 30, 2006 7:13 am
by dakhound
personally the only thing I think needs changing is the spawn time,

keep it 3 days, but the boss can spawn anytime within those 3 days

(I'm not saying this because I dont get bosses, quite the opposite we get a load of em)

Re: Kibakoo....?

Posted: Tue May 30, 2006 7:38 am
by cygnus
The frahar boss fraketh? in towers still has the guard spawning bug. On our way to do shooketh the other day we were killing him nr the kara tp and about 8 guards spawned, ignored us completely and ran past to their normal spot.

It was quite comical to say the least :)

Re: Kibakoo....?

Posted: Tue May 30, 2006 5:28 pm
by kayak
kyesmith wrote:in the past there have been agro kitin bosses which are usually non-agro, all kitin should be agro tho if you think about it, they are ment to be invading our lands after all...
kipee's are herbivores and are non agro by nature (think worker ant). kibans are described as omnivorous so the normal ones are not interested in homins normally but the boss in SC is happy to munch on anything that gets too close (lots of mouths to feed). suggesting that it is changed to a kinkrey boss is sily.. we have one already in forbiden depths.. trust me one is enough :D .

the kipestra are scouts only.. they are non agro because they erm.. don't see anything worth fighting over. if you think about it the ones above ground attack to stop you going back and warning of an invasion then go back and report to the higher ranking kitin soldiors. as a boss why bother attacking (maybe for food) but it woudln't make sense for them to as a scout animal.

i've killed a fair few bosses and know how to pull prety much every single one. many i've worked out.. others i've got tons of dp and asked for advice. if you are ever inthe situation of not being able to pull a boss give me a shout and i'm happy to pass on info

imo frahaketh is one of the more annoying ones because they spawn right next to him.. but this can be fun :p . i've not killed cukan but i have killed cockoo and gibikya a few times and it is only frahaketh that does this clopperketh is also annoying/fun because there are 2 ranks of minions.. the lower rank agros at 50m like normal and most need to be killed before the 2nd rank+boss will agro (50-100m range).

if every boss was the same it would be dull
i love the variety and i want it more varied. please make bosses more buggy/unpredictable.


many bosses left for me to kill tho :)

Re: Kibakoo....?

Posted: Tue Jun 06, 2006 11:31 pm
by lewalton
Rationalizing seems to be what keeps you from not seeing the flaws Sashtan....hehehehehe :)

Re: Kibakoo....?

Posted: Tue Jun 06, 2006 11:37 pm
by kayak
lewalton wrote:Rationalizing seems to be what keeps you from not seeing the flaws Sashtan....hehehehehe :)
lol jessie. i'm a mentalist so rationality goes out the window :p

wibble :D