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Re: Ring: Ring Points & Packs - Design Change
Posted: Mon Apr 10, 2006 7:35 pm
by rundll32
LOL! wtfpwned
Re: Ring: Ring Points & Packs - Design Change
Posted: Mon Apr 10, 2006 8:09 pm
by marct
dammit I stood to make a fortune!@#
Re: Ring: Ring Points & Packs - Design Change
Posted: Mon Apr 10, 2006 8:12 pm
by marct
Xavier Antoviaque wrote:All respawn points, not only the active ones, will be taken into account; even if you are Karavan, and come next to a Kami one, you will get credited an additional respawn point for the Ring.
--
Xavier.
In addition to Kostika's question, how on Atys would I know I have credit for that spawn point? It doesn't show on my map as a spawn point.
Re: Ring: Ring Points & Packs - Design Change
Posted: Mon Apr 10, 2006 8:23 pm
by kaetemi
Xavier Antoviaque wrote:All respawn points, not only the active ones, will be taken into account; even if you are Karavan, and come next to a Kami one, you will get credited an additional respawn point for the Ring.
It could then be useful if the ingame map showed the spawnpoints you got with the other faction, but in a different color (red maybe).
Re: Ring: Ring Points & Packs - Design Change
Posted: Mon Apr 10, 2006 8:43 pm
by zerotacg
you could take the visited teleporter instead of the spawnpoints
in every region are 2 teleporters so you (as a char) could get to know every region if you vist all teleporter
so your char would know all the creatures in the regions where you visited the teleporter
would be a bit more consitent thant the spawns I think
Re: Ring: Ring Points & Packs - Design Change
Posted: Mon Apr 10, 2006 9:12 pm
by marct
I like the exploration points, as I am an explorer type. It would be nice to have things like targeted goo infected bosses, remote locations, bandit tribes, and any number of other things, that would add to these points, but now, I guess we are looking at more development which I would not want to slow down the development.
Re: Ring: Ring Points & Packs - Design Change
Posted: Tue Apr 11, 2006 12:14 am
by magick1
soulsnatcher wrote:Ring packs are now unlocked by accumulating respawn points with your character.
Which character? All of of them? And if so, will their points accumilate?
Had to ask.
Re: Ring: Ring Points & Packs - Design Change
Posted: Tue Apr 11, 2006 5:29 am
by iwojimmy
magick1 wrote:Which character? All of of them? And if so, will their points accumilate?
Had to ask.
I like that idea
the finite number of spawn points can be achieved by a powerful character, and probably already have, but getting more ring points by developing your alt characters will cause a rush of re-exploration and pick up treks
Re: Ring: Ring Points & Packs - Design Change
Posted: Tue Apr 11, 2006 11:03 pm
by boinged
Spawn points are pretty easy to pick up. Imagine how much fun it would be instead to have to target a different type of mob in each region. There must be around 10 mobs x 5 levels (obviously more types of mobs but less levels) x 5 regions. Certain creatures are ecosystem-dependent, so no bawaabs/frippo in the desert. This would really encourage exploration.
Re: Ring: Ring Points & Packs - Design Change
Posted: Tue Apr 11, 2006 11:15 pm
by marct
boinged wrote:Spawn points are pretty easy to pick up. Imagine how much fun it would be instead to have to target a different type of mob in each region. There must be around 10 mobs x 5 levels (obviously more types of mobs but less levels) x 5 regions. Certain creatures are ecosystem-dependent, so no bawaabs/frippo in the desert. This would really encourage exploration.
Or kill 1 of each mob, or dig one of each resource in the Q of the region. (Maybe we should have ring missions, or ring Rites.)
But, any of this is just adding to ring development time in my mind. If they just gave everyone everything straight away, the ring would be released 4 weeks sooner.