Starter Island

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marct
Posts: 1154
Joined: Wed Nov 10, 2004 12:22 am

Re: Starter Island

Post by marct »

It's always good to get some fight levels to increase your health reserve. The fight levels come much quicker than the magic levels. Just go to the vendor and buy a sword or a dagger or something and start beating stuff to death with it.

A good idea is when you are comfortable with the interface. Beyond that, if you feel safeish on the island, move on.

If you are trying to decide whether the game is for you or not before the trial ends, leave the island sooner, just expect a bit of trouble from the animals on the mainland.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~

~ Ubi major, minor cessat - The weak capitulate before the strong ~
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vguerin
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Joined: Wed Sep 22, 2004 6:13 pm

Re: Starter Island

Post by vguerin »

marct wrote:just expect a bit of trouble from the animals on the mainland.
A good example of this is portrayed in this comic (more in this thread).
WWJD - What Would Jena Do ?
DoubleTap - Disciple of Jena - Karavan Champion
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
WWJD - What Would Jena Do ?
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evalisa
Posts: 351
Joined: Wed Sep 29, 2004 12:16 pm

Re: Starter Island

Post by evalisa »

Thanks for the input raven (and everyone), I guess i just like peopel to chat too, and liek to help out more hehe.

As for when to leave and the level 2 mobs killing you note:

At magic 10 you can pick up level 2 acid, this will allow you to take on slightly higher mobs, but you will require a better set of Magical Amplifiers

As stated before, fight is the easyest to level to start, and i would recomend going ahead and getting to 20 first to get all the HP upgrades

Harvesting is much easyer to level on the mainland as you can get higher mats (Max is Q20 o nthe island, minimum is Q50 on mainland)

Crafting may be easyer on the island if you by mats, and you can noramly sell them a little higher to make your money back.

I recomend at least 21 in fight and magic so that you can venture a little bit further out of the main town, dont worry so much about what levels you are in harvest and craft.

Also as stated by Noinossalg, If your still in the trial, dont judge the game by the newb island

(p.s sorry for my spelling, as always)
crousetx
Posts: 3
Joined: Sat Apr 15, 2006 9:39 pm

Re: Starter Island

Post by crousetx »

evalisa wrote:At magic 10 you can pick up level 2 acid, this will allow you to take on slightly higher mobs, but you will require a better set of Magical Amplifiers
Where does one obtain a better set of amplifiers? I'm still on the island for the time being, is it possible to get them there?
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akicks
Posts: 481
Joined: Wed Oct 27, 2004 6:10 pm

Re: Starter Island

Post by akicks »

crousetx wrote:Where does one obtain a better set of amplifiers? I'm still on the island for the time being, is it possible to get them there?
Only if someone makes them there. Check the 2 Hand Weapon Merchants, there may be some there.
thlau
Posts: 895
Joined: Tue Jan 11, 2005 12:50 pm

Re: Starter Island

Post by thlau »

crousetx wrote:Where does one obtain a better set of amplifiers? I'm still on the island for the time being, is it possible to get them there?
Heya Crousetx

I have a simple answer for your question: It depends

Now in more detail:
You can only purchase higher quality amplifiers, if there is crafter around that builds amplifiers and offers them for purchase at the trader.
Only if a crafter is around, that sells stuff to the traders, you will be able to buy npc items too, with a few exceptions. I thing light armor and daggers are always available from npcs.

Cheers
Trini
Trini - Darkmoor Rangers
thlau
Posts: 895
Joined: Tue Jan 11, 2005 12:50 pm

Re: Starter Island

Post by thlau »

raven570 wrote:
b.) there's still plenty of crafting I need to do before I could make items even close in stats to the ones NPC vendors are selling (Craft ~7?)
Do I guess it right, if I say you are Tryker?

Normally the items you craft should be better than the ones provided by the npcs, when you start to use choice materials. These you have to harvest, as quartered mats of the general creatures are basic or fine quality only.

Cheers
Trini
Trini - Darkmoor Rangers
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evalisa
Posts: 351
Joined: Wed Sep 29, 2004 12:16 pm

Re: Starter Island

Post by evalisa »

----
It's Prttey fnuny how we can raed tihs einrte snetnece wtih all tehse ltters all out of palce, and we can cnotniue to keep raednig and sitll mekas snece of waht we are raeding. No mttar how mnay tmies you raed tihs oevr and oevr you can sitll mkae snece of it.
How is taht pssoible?
bfalkner
Posts: 10
Joined: Thu Apr 20, 2006 4:24 am

Re: Starter Island

Post by bfalkner »

I was just going to post something like this. I'm fine there and I like it, but I'm the kinda gamer that keeps working at something till I get but a lot of people don't do things that way and I can understand how the island could push people away.
divine61
Posts: 22
Joined: Sun Apr 30, 2006 10:00 am

Re: Starter Island

Post by divine61 »

forever wrote:It may be a good idea to get rid of the starter islands and just have the new players start on the main land. I see a use for them if we had 100s of new players every week but we don't. :(
agreed
Have them start in their main cities. they'd be awe struck their first couple of minutes playing, but with some helpful tips and guides i'm sure they'd be able to get of to just an easy start as if they were on starter island.
Mistress Jena of the Karavan
I will kill all that get in the karavan's Way
Let us maim all the weak Kami.
Karavan Will Dominate Atys
Forever The Saga Of Ryzom
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