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Re: ATS: News from the Advanced Test Server

Posted: Thu Mar 23, 2006 7:50 pm
by ffxjosh
kuroari wrote:
and we gotta have PR with huge monsters that ARENT aggro- and we can finally have my long dreamt-of PR rave! *eyes light up*
[serious part]
Here's a thought, will we as mini Dev's ( ;) ) be able to plant materials?

[non serious part]
hehe could make a million supernodes for PR and plant plenty of boss mobs.. :D

Tyilin

xxx

Re: ATS: News from the Advanced Test Server

Posted: Thu Mar 23, 2006 8:16 pm
by iphdrunk
Something that shocked me a bit (read on french forums, it's a pity that some nice information is only available in french -hint, hint - I could translate regularly in exchange of some spawned madakoo eyes :P ) is the notion of "Ryzom Ring Points".

According to latest comunication, there are several maps per land.. about 20-25 each, which makes about 100, and several other placeable entities, chests BUT not all of them will be available. Players will be able to buy "Packs" with Ryzom Ring points and Packs contain new areas and new entities, that is the more you ·Ring· the higher ·Ringer· you are and the more flexibility you get to create your own scenarios... and it is still unclear how these points are gained/distributed ( a mix of the player own level, plus some progression based on the number of scenarios, number of players that played your scenarios, I guess if you pay for hosting etc.)

So, this is causing some noise. Personally, I was a bit shocked at the idea of "Ring Grinding". Maybe it's a smart move from Nevrax to adapt the "progression is addiction" principle to the ring... but I'm not sure how it is going to end. Also, with players and content creators asking for a lot of flexibility, capping and removing (or not making immediately available) everything the ring offers seems odd to me and with the Ring being the "next big thing" the first generation of scenarios, using only the "basic packs" until content creators get the extra packs.... I don't know.

Discuss? :)

Re: ATS: News from the Advanced Test Server

Posted: Thu Mar 23, 2006 8:44 pm
by marct
I think they will release all they have at launch. They will build more stuff, maps, items, etc. if all goes well, and it makes sense to release some of them to the best folks first.

I recall there being a system where the players rate the scenarios. This makes it very easy. If folks like it, the devs take a look at it, etc. Seems pretty straight forward to me.

Re: ATS: News from the Advanced Test Server

Posted: Fri Mar 24, 2006 12:06 am
by forever
I'm not in favor of putting limits on creativity. This will stop casual map builders from using all the resources avalable to others. I would like to make a map or two but don't have the time to "grind" map making, why should I be limited?

Re: ATS: News from the Advanced Test Server

Posted: Fri Mar 24, 2006 1:46 am
by katriell
*agrees with Neva*

Limiting creativity is never a good idea. This would make it hard for people who are busy with things in "real Ryzom" and don't have a lot of time to be in R2, to get into making the scenarios they want to make.

Re: ATS: News from the Advanced Test Server

Posted: Fri Mar 24, 2006 10:16 am
by acridiel
Hmhm, yes I agree with Iphdrunk.

To restrict us and make the time/grind factor more "valuable" than the true kreativity of those who´d use it is IMHO not such a good Idea.
I have a day to day Job and I am fairly restricted in my palytime as it is anyway.
So if R² comes I´ll surely be trying to build something from it, but I won´t go and spent even LESS time Ingame playing my Charakter than I do now, just for "grinding" more tools, to build my Ideas with. :(
Not to speak of RL Time spent NOT in front of the PC.

Nevrax, I know you need the money and I know you don´t have neither time nor manpower to realy "controll" what we´re doing with R², but PLEASE don´t restrict those with "normal" lives even more. :(
I was realy looking foreward to R² until now.
Now I´m truly dissapointed and I don´t know if I´ll do this to myself, namely restricting my real life even more, just to build a few Ideas and contribute to a Game that baited me with a fabulous idea, that now seems to be a Kookoos Egg. Needing even mored time and attention than anticipated. :(

Sorry, but if these R² Points realy do come true you probably won´t see anything of me in there, simply for the lack of time. *deep sigh*

CU
Acridiel

Re: ATS: News from the Advanced Test Server

Posted: Fri Mar 24, 2006 10:18 am
by dazman76
Also agree with Neva :)

R2 is something that will keep me interested in Ryzom again - I haven't played for 9 months or so, and I don't think the changes made since then will make we want to play full-time again (I've been keeping up with things as much as possible). However, I really fancied R2 last year, and I'd still like to have a play with it now.

For me, the whole idea of R2 could completely change the face of Ryzom, and with it the future of Nevrax. Here you have a product, which if exectued properly, allows players to create fully scripted and story-driven sections of the game. Essentially, players have the ability to recreate one of the strongest points of WoW - instanced dungeons. Love them or hate them, once you play WoW for an amount of time (and hit the mid-level instances), there is much fun to be had with the right group of people. Some WoW players (yes there are some good ones :) ) would give an arm and a leg for the ability to build and modify instances, including setting up conversations and NPC interaction, simple events etc. Most people love to play with a "construction kit", especially when it's game related :)

I for one thought that R2 was intended to breathe new life into Ryzom, and attract players for the reasons I stated above. If I understand correctly, what I see at the moment is a product that will be made up of paid-for and played-for components. Whilst the paid-for business model can work well for things like this, is it really a good idea to use it from the start? I mean, you have so many players here who are both talented and highly experienced with your game - given time they could recreate your entire landscape if they wanted to, with everything pretty much in the right place :) Or more likely, they will create some excellent scenarios which will then be tested by equally talented and experienced Ryzom players - but you have to give these players the full reign, or you will cripple what they create. In turn, you will cripple the material that is supposed to show the strengths of R2.

Also, a lot of these players have been playing a serious amount of time now - some of the people who've been playing since release were also beta testers - they are desperately in need of R2, of something new and fresh for Ryzom. Don't damage R2's chances by forcing those players to grind for their R2 rights. Give them what they want, and watch them jump into action and start creating things straight away - you know it's going to happen :)

Last but not least, if the economic situation requires you to think about the paid-for approach for components/options, at least give your faithful players (the current playerbase, all of them) a way of paying a small fee (I imagine the monthly sub fee or thereabouts would be acceptable) and unlocking everything immediately. I for one would happily pay £5-10 GBP for R2, if I knew I was getting the whole deal right away.

The bottom line - you need R2 to rejuvinate your current player base, and you also need fresh players to play the new R2 content, once the current player base have finished testing and playing it. I really hope the need for 'business models' doesn't get in the way of that happening, because I really feel R2 is a needed boost for Ryzom, and with it you have something very unique within the MMO world - just as Ryzom itself is still fairly unique.

Re: ATS: News from the Advanced Test Server

Posted: Fri Mar 24, 2006 11:31 am
by Xavier Antoviaque
iphdrunk wrote:it's a pity that some nice information is only available in french
Yup, if we want to be able to interact directly on the boards and say something else than "you will now soon", that's a necessary evil. But all these answers will be translated and published as a news in the next Q&A.
it is still unclear how these points are gained/distributed ( a mix of the player own level, plus some progression based on the number of scenarios, number of players that played your scenarios, I guess if you pay for hosting etc.)
True, the way Ring points will be gained isn't yet set in stone - that's also why we are interested in discussing it here, in addition to keeping you informed. If you have ideas, comments, we'll be happy to read them, since we'll be taking decisions on this in the coming weeks.

--
Xavier.

Re: ATS: News from the Advanced Test Server

Posted: Fri Mar 24, 2006 12:01 pm
by dazman76
Xavier,

Could we get a statement on what these points are intended to achieve? I'm interested to see this, as I'm a little unclear at the moment. I can appreciate wanting an amount of control on which R2 produced scenarios are playable - for example for quality control purposes. But is there really a need or a driving mechanic behind these points, and if so can we be told what it is? :)

It kind of feels like R2 is being touted as a game in itself, but at least for your experienced players, I think that would be wrong - it's a construction kit first and foremost, and most current players are aware of the neccessary mechanics required to use R2 :)

Re: ATS: News from the Advanced Test Server

Posted: Fri Mar 24, 2006 12:15 pm
by iphdrunk
dazman76 wrote:Could we get a statement on what these points are intended to achieve? I'm interested to see this, as I'm a little unclear at the moment. I can appreciate wanting an amount of control on which R2 produced scenarios are playable - for example for quality control purposes. But is there really a need or a driving mechanic behind these points, and if so can we be told what it is? :)

The design decision driving this seems to be to apply the good´ol´ premise of you get what you work for and the satisfaction and pride in getting/after getting it (plus the eventual show off).

"I am a lvl 135 haverster I can't dig q150 yet....
"I am a lvl 4 ringer I can't place Karavan ambassadors yet...
"I guess that in 2 weeks I'll ding lvl 5 ringer whooohooo DING! GRATS!"