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Re: Production: PvP Tag Revamp

Posted: Wed Mar 15, 2006 5:23 pm
by oldmess
marct wrote:To benefit(buff) or suffer(de-buff) from Spires you need to be PvP tagged. These changes to PvP will make it possible to get the benefit from spires in 2 minutes, and to remove yourself from the de-buff in 30 seconds.
Don't forget the minimum time in pvp timer. You can get the benefits in 2 minutes, but must be in pvp mode for a minimum of 30 minutes before being able to quick-deactivate it.

Re: Production: PvP Tag Revamp

Posted: Thu Mar 16, 2006 10:22 am
by epsil0n
I dont like the PvP :p

Re: Production: PvP Tag Revamp

Posted: Thu Mar 16, 2006 12:46 pm
by soulsnatcher
I had a feeling this one would generate a lot of feedback. While we all know you can't please everyone with every change, your feedback is still required and appreciated. Keep it coming and I'll make sure it goes in the right ear at Nevrax.

Re: Production: PvP Tag Revamp

Posted: Thu Mar 16, 2006 3:16 pm
by andypur1
soulsnatcher wrote:After reading some of your concerns, we've decided to revamp the faction PvP Tag, to make it more convenient and easier to understand. So, we're modifying some of the timers and the icons system (but the pictures stay the same), as well as the tooltips. These changes should appear in the next patch; feel free to give your opinion!
Well, it looks like at least spawn camping will prevented with these changes. I think that this is very important.

I can't comment on the timers, as I don't go homin hunting too often.

Will we be told how big the safe area is? Similar to the area when you enter GvG areas of the Prime Roots?

Re: Production: PvP Tag Revamp

Posted: Fri Mar 17, 2006 11:56 am
by epsil0n
I was like this game cause he was not an war game but now that to become that and soon that will be not better with the spire for the 3 each faction will have this spire and i wonder if we will can again use the tp's but not sure :/