Re: Infinity, some crew aint leaving
Posted: Sun Feb 19, 2006 8:45 pm
*slaps Seti*
OUCH that hurtajsuk wrote:*slaps Seti*
norvic wrote:Seti Wrote
"I agree this is the way it should be done but i dont think the Kara will be to happy to let a lvl 250 OP slip from there grasp. Although you could wait for Spires then they wont be able to get any help"
Thats if the spire's arnt gone Kara too....
Im not sure but someone say spires work just if you are in pvp mode. Dont forget Respanw point in Void Seti we can still use portal near kami TP so i dont think so spires change something about kara cant defend this Op.weeman07 wrote:I agree this is the way it should be done but i dont think the Kara will be to happy to let a lvl 250 OP slip from there grasp. Although you could wait for Spires then they wont be able to get any help
This is from the original article:cold1 wrote:Im not sure but someone say spires work just if you are in pvp mode. Dont forget Respanw point in Void Seti we can still use portal near kami TP so i dont think so spires change something about kara cant defend this Op.
Nothing in those lines indicates this applies to PvP enabled homins only. If you are a Kamist, you can NOT respawn in a region control by a Karavan spire and you can NOT TP into a region controllede by a Karavan spire unless you are porting into the capital. If someone has a set of notes that contradicts this, please correct me. Otherwise, it looks like Spires will have a dramatic affect on who can go where.a) Respawn - It is impossible to respawn in a region owned by an opposing faction. It is possible to respawn in a neutral region, a region controlled by ones faction, or in ones own capital.
b) Teleportation tickets - It is impossible to use TP tickets when their destination is an area owned by an opposing faction. It is possible to use TP tickets in neutral areas, areas controlled by ones faction, or in capitals.
oldmess wrote:This is from the original article:
Nothing in those lines indicates this applies to PvP enabled homins only.
As far as I understand it that would indeed be the case in the example. Altars of the faction opposed to the owning faction would simply cease functioning, not only.oldmess wrote: Notice, it mentions "one's faction". If you are neutral, you don't have a faction. So, what's not clear to me is whether a tp that is controlled by the opposing faction, but sells to neutrals is completely dead or just dead to non-neutrals?
For example, in Enchanted Isle, the only TP that will sell to neutrals is the Kami TP. If the Karavaneers build a spire in Enchanted Isle, will that TP be completely dead or will neutrals still be able to buy from it?
Spires will completely cut-off opposing faction TP's even for neutrals. There are a certain number of zones they will always have access to- the ones they have access to both Kami and Kara alters in.oldmess wrote: Notice, it mentions "one's faction". If you are neutral, you don't have a faction. So, what's not clear to me is whether a tp that is controlled by the opposing faction, but sells to neutrals is completely dead or just dead to non-neutrals?
For example, in Enchanted Isle, the only TP that will sell to neutrals is the Kami TP. If the Karavaneers build a spire in Enchanted Isle, will that TP be completely dead or will neutrals still be able to buy from it?