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Re: Afflictions

Posted: Mon Feb 13, 2006 6:46 pm
by aardnebb
Another tip for ya:

Team with someone leveling Ele, use Root and heal between fights. Great combo, and if you hit often enough you dont need a tank ;)

Re: Afflictions

Posted: Mon Feb 13, 2006 7:10 pm
by sehracii
Most things have been said so I'll just drop a few more tips :)

Stun and Blind are great for teams with lots of melee- they make the creature unable to dodge or parry attacks so even a lvl 50 melee will hit every time against anything linked with those.

Sleep and the two Slow afflictions are petty much usless. I wouldn't use them unless you can't get XP with anything else in your desired tree.

Personally I never noticed a benefit from concentrate, but obviously your mileage will vary on that one as other people find it helps. I got the most improvement at the least cost simply over-crediting the stanza to get success rate up to 95-100%. Affliction has always been my highest lvl so maybe concentrate only helps if you're using a version from a higher magic skill?

There's a lot that's mysterious so take your time and learn as much as you can on your own ;)

Re: Afflictions

Posted: Mon Feb 13, 2006 11:59 pm
by sprite
sehracii wrote:Sleep and the two Slow afflictions are petty much usless.
From my experience, Slow Attack works very well on cratcha... tbh its the one I use the most, but that's possibly just because it looks the best imo :D

Re: Afflictions

Posted: Tue Feb 14, 2006 4:01 am
by ghyselsj
sprite wrote:From my experience, Slow Attack works very well on cratcha... tbh its the one I use the most, but that's possibly just because it looks the best imo :D
That's because Slow Attack is in the Jungle group, thus sticking more effectively on any jungle mob, along with (I think) Root. If you're after xp, always try to use the spells of the ecosystem you're in, i.e. blind/madness in desert, root/slow attack in jungle, etc.

Re: Afflictions

Posted: Tue Feb 14, 2006 6:04 am
by iwojimmy
A lot of critters are flat out immune to some spells. I think most aggro (non-kitin) are immune to the fear spell, as are plants.. where are they going to run too, hey ?
Using Fear with a melee team WONT make you any friends, as the tanks dont appreciate their target suddenly running away from them, and frequently dragging the tanks into more aggro..
There were issues with strange xp for people using Madness, dont know if that has been resloved or not. My favorite OA is Blind, as it ensures the tanks hit (when it is working), if you beleive the description, it also encourages the mob to miss... maybe.
Stun is the best of all afflictions.. but there are things it wont touch, so you do need alternatives.
If you are going to use Afflictions, get an Amp thats good for it. Most Amps put up for sale are built for Elemental and healing, and correspondingly take penalties on Afflictions.

Re: Afflictions

Posted: Tue Feb 14, 2006 8:01 am
by robbo79
Well, thank you all for replies!

Things are much more clear now, i guess it's time to experiment a bit
*grabs a suckling, and mostly unwilling, yubo and runs to an empty hill with a strange look in his eyes*

Re: Afflictions

Posted: Wed Feb 15, 2006 11:39 pm
by sidusar
ghyselsj wrote:To get less resist chance, check out your spell when editing it. Overpay it a little to improve your success rates (e.g. put 100 total credits on an 80 spell) but weigh benefits vs losses.
Succes rate doesn't actually affect your chances of having your spell resisted, but rather the chances of failing your incantation (if you have 80% succes rate, one of out 5 spells will result in "you have failed your incantation").
sprite wrote:From my experience, Slow Attack works very well on cratcha... tbh its the one I use the most
The definition of " useless" depends on whether your goal is to be a usefull addition to the team or just to leech affliction exp as efficiently as possible :p

The penalty inflicted by Slow Attack doesn't compare to those by blind, madness, or stun. But if you can really keep a decent link with slow while blind or madness never hits, it can be the better alternative.
iwojimmy wrote:A lot of critters are flat out immune to some spells. I think most aggro (non-kitin) are immune to the fear spell, as are plants.. where are they going to run too, hey ?
List of immunities.
Yep, all plants are immune to fear. Strangely enough, not to root or slow movement.

You may notice madness is missing from the list. That's not because the data on madness is missing, it's really because no creature is immune to madness.

Re: Afflictions

Posted: Thu Feb 16, 2006 8:10 am
by ghyselsj
sidusar wrote:Succes rate doesn't actually affect your chances of having your spell resisted, but rather the chances of failing your incantation (if you have 80% succes rate, one of out 5 spells will result in "you have failed your incantation").
I didn't say anything about succes rate did I? As I and many others I know have noticed, overpaying your spell results in more hits and better links. Don't ask me how or why, it just does.

Re: Afflictions

Posted: Thu Feb 16, 2006 5:17 pm
by sidusar
ghyselsj wrote:I didn't say anything about succes rate did I? As I and many others I know have noticed, overpaying your spell results in more hits and better links. Don't ask me how or why, it just does.
Really? Overcrediting increases the chances of a succesfull cast, that's the succes rate given in the action window when creating a spell, but that shouldn't affect the chances of an opponent resisting your spell.

I have noticed that overcrediting a spell can result in flashier animations, making a level 80 spell looks like a 100+ one, for example. I suppose it's possible the level of the spell is determined by the credit value rather than the spell level.

But honestly, I think it's just like concentration. Some say it helps them get more hits and better links, some say they never noticed a difference. Some say there's no difference between spell levels, that only skill level matters, some say there is. I've personally noticed afflictions work more often if I'm closer to the target, but I'm sure others think that doesn't matter.

Re: Afflictions

Posted: Thu Feb 16, 2006 5:44 pm
by ghyselsj
I'm pretty sure I read somewhere that elemental hit chances depend on your level and aff hit chances on the level of the stanza you use. The concentration/overcrediting thing is supposedly not making a difference at all. All I can say is, try with different options (with/without concentration/overcrediting) and see what works best for you. In my case, I overcredit like 10-20%, and it works fine for me.