Team with someone leveling Ele, use Root and heal between fights. Great combo, and if you hit often enough you dont need a tank

From my experience, Slow Attack works very well on cratcha... tbh its the one I use the most, but that's possibly just because it looks the best imosehracii wrote:Sleep and the two Slow afflictions are petty much usless.
That's because Slow Attack is in the Jungle group, thus sticking more effectively on any jungle mob, along with (I think) Root. If you're after xp, always try to use the spells of the ecosystem you're in, i.e. blind/madness in desert, root/slow attack in jungle, etc.sprite wrote:From my experience, Slow Attack works very well on cratcha... tbh its the one I use the most, but that's possibly just because it looks the best imo![]()
Succes rate doesn't actually affect your chances of having your spell resisted, but rather the chances of failing your incantation (if you have 80% succes rate, one of out 5 spells will result in "you have failed your incantation").ghyselsj wrote:To get less resist chance, check out your spell when editing it. Overpay it a little to improve your success rates (e.g. put 100 total credits on an 80 spell) but weigh benefits vs losses.
The definition of " useless" depends on whether your goal is to be a usefull addition to the team or just to leech affliction exp as efficiently as possiblesprite wrote:From my experience, Slow Attack works very well on cratcha... tbh its the one I use the most
List of immunities.iwojimmy wrote:A lot of critters are flat out immune to some spells. I think most aggro (non-kitin) are immune to the fear spell, as are plants.. where are they going to run too, hey ?
I didn't say anything about succes rate did I? As I and many others I know have noticed, overpaying your spell results in more hits and better links. Don't ask me how or why, it just does.sidusar wrote:Succes rate doesn't actually affect your chances of having your spell resisted, but rather the chances of failing your incantation (if you have 80% succes rate, one of out 5 spells will result in "you have failed your incantation").
Really? Overcrediting increases the chances of a succesfull cast, that's the succes rate given in the action window when creating a spell, but that shouldn't affect the chances of an opponent resisting your spell.ghyselsj wrote:I didn't say anything about succes rate did I? As I and many others I know have noticed, overpaying your spell results in more hits and better links. Don't ask me how or why, it just does.