Re: Outposts, a few weeks later...
Posted: Thu Feb 09, 2006 4:31 pm
well, as you said op fights are pretty much FvF, i would love if they were a little closer to GvG. I think it's too much work in the present climate but it would be nice to have some ingame alliance, and for the battles to be guild + allies with a mechanism for controlling the numbers. too complex to think about here (well for me 'cause i'm @ work)
Are there enough? Guess so, there aren't that many fights going on - although that might be for other reasons rather than the quantity available. maybe everyone is scared to attack same faction op's for fear of none helping, or not helping in the future with defenses.
The thing i really dislike about them is they are a completely static feature. They just sit there, no reason to ever visit them, do anything at all with them until someone attacks. Still hoping there are more things in the pipeline
would be nice to have:
NPC's attacking at random times to try and take them back. This would need to have a little concession to rl though or we would be griefed by them attacking at 05:00 on a monday morning, so leaders/HO would be given a 24hr period to dictate when the battle would start.
Something/anything to make ppl visit them. bonus to foraging/hunting in the immediate area, a mission giver at the op, improved success rate for crafters, etc, etc.
crystal/mat production/storage yuk! yuk! yuk!! why not have a store for the flowers and crystals at the op, and some way to allow all guild members to take them (whether by preset levels or leader/ho selection)
Are there enough? Guess so, there aren't that many fights going on - although that might be for other reasons rather than the quantity available. maybe everyone is scared to attack same faction op's for fear of none helping, or not helping in the future with defenses.
The thing i really dislike about them is they are a completely static feature. They just sit there, no reason to ever visit them, do anything at all with them until someone attacks. Still hoping there are more things in the pipeline

NPC's attacking at random times to try and take them back. This would need to have a little concession to rl though or we would be griefed by them attacking at 05:00 on a monday morning, so leaders/HO would be given a 24hr period to dictate when the battle would start.
Something/anything to make ppl visit them. bonus to foraging/hunting in the immediate area, a mission giver at the op, improved success rate for crafters, etc, etc.
crystal/mat production/storage yuk! yuk! yuk!! why not have a store for the flowers and crystals at the op, and some way to allow all guild members to take them (whether by preset levels or leader/ho selection)