Where's the content? .... In front of you.

Come in, pull up a chair, let's discuss all things Ryzom-related.
webbear
Posts: 50
Joined: Sat Sep 25, 2004 1:36 pm

Re: Where's the content? .... In front of you.

Post by webbear »

cjhsb wrote:Love the writing, you should definatly do some RP articles.

However, that is not content. That's an excellent graphics engine and a very vivid imagination.

Content is the provision of optional differing gameplay. Current content therfore seems to be limited to hack n slash, craft or resource gathering.

Three options of gameplay choice do not make good content. Hell, in the modern MMO market the do not even make 'content'.

Sorry to disagree so strongly.
I'm sorry but none of that is down to my imagination. What I wrote about is something that DID happen in game. That's the point.

I'de love to know where you got your definition of content.

Surely content is what's contained in something. In the SoR container what you've got is a beautiful worth that lives and breaths. If people can't take the time out of hack n slash and resource gathering to look around and appreciate what they've got in front of you then that's not Nevrax's fault. It's their own.
mafioso
Posts: 51
Joined: Tue Sep 21, 2004 4:54 pm

Re: Where's the content? .... In front of you.

Post by mafioso »

webbear wrote:I'm sorry but none of that is down to my imagination. What I wrote about is something that DID happen in game. That's the point.

I'de love to know where you got your definition of content.

Surely content is what's contained in something. In the SoR container what you've got is a beautiful worth that lives and breaths. If people can't take the time out of hack n slash and resource gathering to look around and appreciate what they've got in front of you then that's not Nevrax's fault. It's their own.
I have to agree with webbear on this. On the other hand I also agree with people that say that Ryzom is missing stuff, but we ALL know that they are coming and if we keep repeating the same comment that we miss this and miss that, then we will never enjoy what we have NOW!
In other words, enjoy what you have now and look forward to the new stuff that is coming soon. :)
User avatar
ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

Re: Where's the content? .... In front of you.

Post by ayne31 »

mafioso wrote:In other words, enjoy what you have now and look forward to the new stuff that is coming soon. :)
which comes down to containing the same message as "Shut up and play!" just nicer said. :p
User avatar
ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

Re: Where's the content? .... In front of you.

Post by ayne31 »

webbear wrote: If people can't take the time out of hack n slash and resource gathering to look around and appreciate what they've got in front of you then that's not Nevrax's fault. It's their own.
Again: this is NOT the reason should play a game for.

Contemplation and admiring the beauty of nature is better found in REAL LIFE (only in case one has a RL of course )

You know, my cats usually ly on a carpet in front of the window in my home-office while I play (there so social :) ) and when I take a break I certainly do NOT stare at the screen admiring the landscape and loosing my heart on a yubo.

I open the window to get a fresh breeze of autumn air and cuddle my cats before I return to the game. And then its all again about harvesting, crafting, missions, mobs, fame, danger, death. And its all THAT stuff I want from a game, implanted in a virtual world that offers me a reason to do so and gives me some hints where my actions could lead to - and thats what I call content.

Not a RL sunset scene clumsily transferred to 0s and 1s
User avatar
p46985
Posts: 194
Joined: Sat Oct 02, 2004 5:37 pm

Re: Where's the content? .... In front of you.

Post by p46985 »

Personally after AO I'm really happy to see all the nature, dynamic weather, lots of animals with different traits and social/behaviour patterns and the absence of vacuum in most of the areas. And whatever they say seeing a suddenly frozen crab, staying there for a sec after u hit it with acid, turning around and then charging you makes me happy as a child, I even laugh at myself when i play this game :D Furthermore, all these things even though they are not very important for some players, they show that developers were caring about each monster in the game, they created everything with LOVE, not under a pressure of marketing department, like Anarchy online and all its expansion packs...
User avatar
ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

Re: Where's the content? .... In front of you.

Post by ayne31 »

p46985 wrote:Personally after AO I'm really happy to see all the nature, dynamic weather, lots of animals with different traits and social/behaviour patterns and the absence of vacuum in most of the areas. And whatever they say seeing a suddenly frozen crab, staying there for a sec after u hit it with acid, turning around and then charging you makes me happy as a child, I even laugh at myself when i play this game :D Furthermore, all these things even though they are not very important for some players, they show that developers were caring about each monster in the game, they created everything with LOVE, not under a pressure of marketing department, like Anarchy online and all its expansion packs...
Which is an equal replacement for content in your opinion? In this case SoR is the perfect game for you.
User avatar
hivewasp
Posts: 318
Joined: Thu Sep 23, 2004 2:32 pm

Re: Where's the content? .... In front of you.

Post by hivewasp »

ayne31 wrote:And then its all again about harvesting, crafting, missions, mobs, fame, danger, death. And its all THAT stuff I want from a game, implanted in a virtual world that offers me a reason to do so and gives me some hints where my actions could lead to - and thats what I call content.

You can't say that the environment doesnt make the game better and that the feeling of being in a living world makes for more roleplay opportunities for those that are interested in roleplay. It's a mmorpg after all.

Now, if it were only for craft/danger/death/mobs/missions... we could skip all the descriptive part and stick to only numbers and have only the system window. You attempt foraging. You succeed foraging. You gathered 1 QL50 blahblah. Back to the MUD,... Now a game where there is only a living world isnt really complete either.

It reminds me of the opposition between MUDs and MUSHes in the past.

MUDs were mostly stats and actions based, with a few descriptions. Where MUSHes were mostly descriptions and roleplay with a very basic stats system to support them. To each his own. But nowadays a good MMORPG has to include both MUSH and MUD elements to succeed; technology is less an issue than economics and marketting :p
User avatar
ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

Re: Where's the content? .... In front of you.

Post by ayne31 »

hivewasp wrote:You can't say that the environment doesnt make the game better and that the feeling of being in a living world makes for more roleplay opportunities for those that are interested in roleplay. It's a mmorpg after all.
Its no replacement for content though. And certainly not for content that was promised at the time you bought the game.
User avatar
fnarr69
Posts: 3
Joined: Fri Oct 01, 2004 4:08 pm

Re: Where's the content? .... In front of you.

Post by fnarr69 »

ayne31 wrote:Its no replacement for content though. And certainly not for content that was promised at the time you bought the game.
A mmorpg doesn't have to have a lot of static content to be worthwhile. Indeed I've found static content in the previous games I've played to be very limited (DAoC, SWG, AC2, AO, Horizons) all the quests are just fed ex/kill tasks dressed up. In fact I don't really see how that will ever be any different. What makes for a good experience in my book is the player interaction. Eve is a good example of a game with next to no content, but a lot of fun can be had there because of what the players make it.

You do need systems to enable players to interact and role play though - the trading system is sorely needed, as is some guild related stuff.

I guess that MMORPGs can't please all of the people all of the time. You have a range of aspects to cover and no game can effectively do the lot. PvP, PvE, RP, crafting, storyline, exploration. Some games have tried to have too broad an appeal and failed, others concentrate on 1 or 2 aspects. I've so far found that SoR is more likely to appeal to the crafting/RP types who are happy to sit in town chatting, rather than camping mobs. If you want to go on epic quests or kill uber boss mobs, then it's probably not going to be your thing. Each to their own.
mboeing
Posts: 603
Joined: Tue Sep 21, 2004 4:44 pm

Re: Where's the content? .... In front of you.

Post by mboeing »

ayne31 wrote: ...enjoying *nature* and the sight of cute animals on the other hand is NOT - its just sad.

Well not sure where you live. But here we have no scenery like i find in Ryzom. And to find such things I would have to travel far. I can enjoy the scenery in Ryzom as much as I can enjoy a documentary about other countries in TV. And that makes me sad? Well be it so.

Its not as if I haven't traveled the world to experience such things first hand. But those occasions offer themselfes only 1-2 weeks a year to me.
Sky
Tryker Crafter

Q200 Jewels, Q180 armor, Q200 amps crafter and user.

Proud member of [url=evolve.guildportal.com]Evolution[/url]
Post Reply

Return to “General”