About the heals... I'm lvl 139, and I heal for about 1500 (with good amps). Personally, the only times I heal are when rezzing, and when the dedicated healer is running low before the fight is over (if he's the only healer). When rezzing, I need to cast twice usually, because many people have high HPs from their fight lvl, and are in HP gear. Even worse is a 250 melee in full HA... I doubt anyone can res one of those in one hit... 3k is a lot to heal in one shot I think (not sure though, I dunno what max heals are).
I have the benefit that I took my ele way above all my other skills. I can heal with my max double without range or time creds, I can solo a lot of things in melee due to my dodge, and if anything happens to a low lvl team I'm hunting with, I know I have enough firepower to handle it on my own.
Other people do it the other way around... get heal up high so they can always save an entire team from wiping, have sap reserves to lvl ele efficiently, etc.
Truth is, it doesnt matter at all which skill you choose as a primary (the one you get up very high), once you have one at afairly high lvl, you have an advantage over people you hunt at lower lvls with. In your case, with a high melee, you have enough HP to take a few hits, enough dodge to avoid some, and you can usually take out whatever you're hunting on your own if needed (I have yet to see a 183 melee die to a q70 goari). The only downside with having melee as primary is you don't get the sap reserves as if you had magic. But the same is true if you pick a magic primary and lvl your melee afterwards, you'll be short on stam then. It all evens out.
And dakhound: Cloppers suck, Goari die faster and give nearly the same xp.
Greets,