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Re: Speed cap on daggers?
Posted: Thu Jan 12, 2006 6:00 pm
by amitst
Ill post some numbers for my pistol when i get to my computer. And check out my daggers as well. I can achieve 60 fps to test this out
Re: Speed cap on daggers?
Posted: Thu Jan 12, 2006 8:57 pm
by kashius
I wonder if the apparent cap is "working as intended" or if it is a bug of some sort. I'm hoping bug. Anyways, good stuff on the testing. Keep sharing this information it is quite useful and might hopefully bring about some change.
-Kash-
Re: Speed cap on daggers?
Posted: Thu Jan 12, 2006 10:33 pm
by rushin
quick question, are u using default attack when timing? i've never timed anything but it seems a lot faster than a modded attack
Re: Speed cap on daggers?
Posted: Thu Jan 12, 2006 10:39 pm
by vguerin
rushin wrote:quick question, are u using default attack when timing? i've never timed anything but it seems a lot faster than a modded attack
Maybe because of the animation ?
Re: Speed cap on daggers?
Posted: Thu Jan 12, 2006 10:40 pm
by kashius
You think so? I've noticed the opposite. That no matter what attack I use it seems to be the same hitrate as the default attack. I would assume for the purpose of this test that he's using default as there is the least possibility of anything having an effect on the attack.
-Kash-
Re: Speed cap on daggers?
Posted: Fri Jan 13, 2006 12:30 pm
by sidusar
Looking forward to hearing your findings, Saoirse. If you can get pistol to 60 hit per minute, maybe you'll manage to do it with a dagger too.
Yep, all tested with default attacks. The default attack with a single dagger is just a quick stab and at 35 attacks per minute that leaves my character standing still almost a second between succesive stabs. Now doublewielding a 38 speed sword with that dagger, the attack animation of spinning through the air takes so long that the animation of the second attack starts before the first has ended (she jumps into the air again before even properly landing). So if it's indeed the animation limiting the speed that would be really weird
Re: Speed cap on daggers?
Posted: Sat Jan 14, 2006 4:07 pm
by kuroari
you know reading this i can just picture devs going "ahhh! not another bug! how do these ppl FIND THESE THINGS!?"
.. and i wonder the same thing - no other community i've been with has been so productive on their own
anyway... i've never done any tests of any kind - but i do have a suggestion.. if it IS the animation - then maybe we need to try using two of each race - a male and a female - and try that? and maybe try switching to "racial animations" for another set of anims all together!
also - wouldnt it make sense that diff ppl can get diff results? well it wont make sense per se - but thinking along the lines that we dont all run at the same speed - that for some reason some homins can run much much faster than others - maybe they can get better atk rates too?
just my two cents
Re: Speed cap on daggers?
Posted: Sat Jan 14, 2006 4:35 pm
by xenofur
kuroari wrote:also - wouldnt it make sense that diff ppl can get diff results? well it wont make sense per se - but thinking along the lines that we dont all run at the same speed - that for some reason some homins can run much much faster than others - maybe they can get better atk rates too?
just my two cents
good thinkin but has been covered already, run-speed is governed by framerate.
Re: Speed cap on daggers?
Posted: Sat Jan 14, 2006 5:04 pm
by sidusar
That's certainly possible. My frame rate is only about 20 fps.
But unless someone wants to buy me a new computer, I can't test at a higher frame rate
Re: Speed cap on daggers?
Posted: Sat Jan 14, 2006 8:20 pm
by swe999
the difference between the running speed of a high frame rate character versus a low frame rate character can be as much as 30%