blaah wrote:unortunately, all good points range has, is crushed when you run out of ammo.
Yes on the out-of-ammo part, the good points are crushed... But if the durability on my heavy armor wears out, it unequips and the good point of having a heavy armor is crushed too. The good points ranged has are balanced by the need to dig/craft ammo, to me the way ammo is implemented now needs little change. Actually, I think it is good like this.
other weak points...
even when you hit, you dont do damage and miss xp
Hmmmm, you are likely shooting a mob waaaay to high for your level.
You mean you were teaming with high people? Dress in lights, use your highest hitrate and hope a hit comes through.
You are tanking in heavy and using a gun while teamed, shooting very higher level mobs and you cant use the high hitrate cause you will be a healerdrain? Well, ehm, range just isnt meant to be used like that just like you cant really have a tanking healer that wears heavy armor.
range misses "increase damage" stanza
No it doesnt miss that, it isnt part of the type of fight. How do you picture doing more damage with a gun using an action? Quickly move it forward when you pull the trigger to give the bullet more speed or twist the gun to give the bullet that special curve?
With ranged, damage is done by the bullet and the speed of said bullet. You can influence these two by changing you craft recipe, using other materials for the bullet or a different type of explosives.
Still not happy with the damage when it is at 100/100 in the craft window? Use a better mix and get speed up, so you can use cheaper actions but still get the same hit per minute rate. Or get a better gun.
with high "hit rate" stanza", you gonna need personal healer to keep you up (so, you end up w/o "hit rate" or much lower one)
Not true, just dont wear heavy armor. Action penalty is killing!
you run out of ammo pretty quick if you try to keep your dps high (to be useful that is
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Eh? You mean you only take 300 rounds with you? Just bring enough ammo. That does indeed imply you cannot bring all your melee weapons,three amps, three sets of armor, a shield and two sets of jewels (in case team roles switch). But it helps to drop all but 1 of the tp tickets you can use in your apartment to get that extra bit of bulk...
good points...
you still keep 40m pull range even with heavy armor
1: Why are you using a gun in heavy armor?
2: Nice stats on that gun!
misses...
true "head shot"
Naaaah, too easy. And besides, then all phisical damage dealers would want something like that. Decapicitate, Brain Stab, Skull Crush...
fun does not neccessary mean useful... and range is fun (shooting part, not digging/crafting
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Yup, ranged is fun and useful too, if you have the mindset where you like digging/crafting and messing with recipes.
Basically it comes down to that: If you dont like digging/crafting, dont go ranged.