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Re: Guild Hall improvement requested...

Posted: Tue Dec 13, 2005 1:30 am
by downdale
Why is it not possible to see what we have in our apartments when away from them...

Re: Guild Hall improvement requested...

Posted: Tue Dec 13, 2005 9:20 am
by philu
downdale wrote:Why is it not possible to see what we have in our apartments when away from them...
My initial response to that was going to be - because it wouldn't be 'realistic'. Then it occurred to me that you can see your packers whereever you are, so why not your apartment AND guild hall??

*signs the petition* :D

Re: Guild Hall improvement requested...

Posted: Tue Dec 13, 2005 11:47 am
by alibasil
*signs the petition against being able to see whats in your packers when you aren't right next to em*

It just isnt realisitic

Re: Guild Hall improvement requested...

Posted: Tue Dec 13, 2005 12:16 pm
by kaetemi
mikkel wrote:No, thats not quite right. As far as I know, the support staff (GMs and Guides) reads every ticket and forwards them to Nevrax. Only new ideas or bugs are sumitted.
So writing the same ticket again and again will only cause more work for our GMs, but there will still be only a single entry in Nevrax database.
(That was explained to us, because about a year ago there was a posting in our forum, telling everyone to send the very same ticket. Was about Guildhall too, i think. lol)

But I do agree that something has to be done about Appartements and Guildhalls.
From what I heard from a csr, is that all suggestion tickets are automatically forwarded.
I think they can only change their priority and add comments.

Re: Guild Hall improvement requested...

Posted: Tue Dec 13, 2005 12:16 pm
by drcole22
I like to think that when looking at whats in my packers, what i am actually looking at is a list of stuff i made last time i was near it.

Now, crafting & drawing materials from a 'packer pool'. That's unrealistic....or do our packers have special material teleportation devices?