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Re: New Q&A Round Available

Posted: Mon Nov 28, 2005 12:21 pm
by jamela
blaah wrote:not every time. there is some 10% chance that you "miss" and hit other body parts.
If your weapon is of the most efficent quality for your Aim stanza and your action stanza is credited for 100% success then you will hit that body part every single time.
critical hit does not exist. period.
Ooh I think it does, I am sure I did notice the effect of slowed attacks and stunning on creatures. Admittedly very painful to test because of the low rate of criticals - I must order one of Thomas' special Pikes of Minimal Damage and check on this :)

Thankyou, Marjo, for the answers and feedback. Like Kibs said, please keep them coming. You don't need me to tell you how much backlog you have come into in your new role. A frequent flow of answers will keep people from gnashing at the bit, but will also lead to even more questions.

Re: New Q&A Round Available

Posted: Mon Nov 28, 2005 12:29 pm
by blaah
Free PvP zones such as the Prime Roots don’t work with the same rule. Here, indeed, if you cast a bomb heal and you are not in a team, anyone who’s in the area of effect will benefit from it. If you are in a team however, only the members from your team will benefit from that heal.
didnt get time to go to PvP roots in weekend, so...
... has there been changes to healing in PvP roots (and i missed it) ?
break group, cast heal bomb to guild member, everyone (even "enemies") gets some heals... but you cant directly cast heal to "enemy". sounds lot like a "quick fix" to me and pointless.

Re: New Q&A Round Available

Posted: Mon Nov 28, 2005 12:53 pm
by philu
jamela wrote:A frequent flow of answers will keep people from gnashing at the bit, but will also lead to even more questions.
Particuarly when you give answers like this:
marjo wrote: Why there are non- activated teleports? Is there a gameplay or a RP cause to this? [Submitted by karms (FR)]

These teleports have been designed to be activated through rites. To quote Xavier (from this Q&A):

“The portals to which you currently do not have access are linked to rites which aren't currently on the live version of the game.”
That just raises the question - when are we going to get those rites? In fact, when are we going to get more rites at all, never mind specific ones? That's what I mean about frustrations - that's a very frustrating answer that just raises more questions.

Like I said, I appreciate the effort to answer the questions but please be a bit more thorough with them. A better answer would have been to include some idea of WHEN those rites are likely to appear. Other than Coming Soon (tm). :(

Re: New Q&A Round Available

Posted: Mon Nov 28, 2005 1:34 pm
by blaah
jamela wrote:If your weapon is of the most efficent quality for your Aim stanza and your action stanza is credited for 100% success then you will hit that body part every single time.
ahh i knew i missed something..
btw, are you nuts ? ;-)
acc6/aim5 (for q115 weapon). both needs 100 creds, being lvl 200+ in melee, i can only cough up 400 creds, which makes it 95% success ;-)
used q110 pistol with lvl 51 skill agains blue kipee and messab.
i could have used q60 pistol with lower lvl skills, but what i do when i reach lvl 110 where i need to use q110 weapon ? out of creds or dont use acc (lot of miss/parry/dodge/"you hit but do no damage" messages then)
skill may work, but those little things make it not worth while (yay, it works, you just can't use it fully)
I must order one of Thomas' special Pikes of Minimal Damage and check on this :)
;-) aim should increase crit to 60% to 80% (or maybe 100%?)
5% with todays standards and length of fight is nonexistent.
Thankyou, Marjo
yep, keep them coming. just take some 10 min per day to answer some old questions and release answers to us when you have few together. dont let us wait in dark for 2 months.

Re: New Q&A Round Available

Posted: Mon Nov 28, 2005 2:13 pm
by jamela
blaah wrote:aim should increase crit to 60% to 80% (or maybe 100%?)
Yes, I agree that Aim should increase critical chances, though I wouldn't suggest it change quite so dramatically - maybe 1 in 4 or 1 in 5 - and it should cost less as a stanza. At the moment it is outrageously overcharged. I wasn't using range, I have only tested Aim with melee, and 100% success on action is no problem without the Accurate Attack.
blaah wrote:btw, are you nuts ?
No, I think you must have met my husband, brother and cousin.

Re: New Q&A Round Available

Posted: Mon Nov 28, 2005 4:23 pm
by jared96
Regarding the special axe portion of the Q&A, this item was sent up in a ticket by me back in May or June. Frankly, after completing that rite, I was quite disappointed. Granted the ability to use any mat is convenient but the axe just isn't that much better than a regular pattern axe making me feel that it wasn't really worth the effort to complete the rite. Since it is a one handed weapon, I thought something to differentiate it from the regular pattern 1h axe would be the ability to use one in each hand. That would be worth the effort of completing the rite.

Re: New Q&A Round Available

Posted: Wed Nov 30, 2005 7:32 am
by jamela
Do jewellery resists and absorption only apply against spells cast by players? Or do they also protect against NPC spells? And the one that's really important to me; do they provide protection against creature special attacks like kincher electroshock and ocyx fiery breath? I haven't the opportunity just now to test this but I suspect they don't. I realise some special attacks are not magical in nature - gingo dust kicking and jugula venom, for example - but the protection provided by jewellery surely is magical.

Re: New Q&A Round Available

Posted: Wed Nov 30, 2005 7:36 am
by xenofur
they protect against some creature spells, but are bugged versus kinchers and zerx, that is, they display in the sysinfo that they removed some of the damage, but it's still applied to you fully.

Re: New Q&A Round Available

Posted: Wed Nov 30, 2005 3:16 pm
by vguerin
jared96 wrote:Frankly, after completing that rite, I was quite disappointed. Granted the ability to use any mat is convenient but the axe just isn't that much better than a regular pattern axe making me feel that it wasn't really worth the effort to complete the rite.
I have avoided doing any of the weapons rites for these reasons you mentioned as well as the fact that they are not HQ so not fun to grind, which is what an any race mat is perfect for.

Re: New Q&A Round Available

Posted: Wed Nov 30, 2005 6:01 pm
by dc77066
jamela wrote:Do jewellery resists and absorption only apply against spells cast by players? Or do they also protect against NPC spells? And the one that's really important to me; do they provide protection against creature special attacks like kincher electroshock and ocyx fiery breath? I haven't the opportunity just now to test this but I suspect they don't. I realise some special attacks are not magical in nature - gingo dust kicking and jugula venom, for example - but the protection provided by jewellery surely is magical.
I remember Xavier saying that creatures don't use magic so jewelry shouldn't offer protection there. IG experience may differ :)

Not sure about NPC's that use magic. I'm usually too busy running from them to determine if my jewelry has any effect. How come NPC's can cast on the run and we can't!!??!!

-Raku