sidusar wrote:Apparenly it's the difference in reach that makes the difference. If your weapon has a higher reach than your enemy's weapon, it doesn't only increase your chances of hitting him but also decreases his chances of hitting you. I think by saying "20 in reach that allows to lower received damages by 10%", they don't mean that wielding a pike actually takes 10% off the damage the way armor does, but that it decreases your enemy's chances of hitting you by 10%, compared to if you were wielding an axe or mace.
Ofcourse, with the randomness involved in dodges, parries, and missed attacks, it would be very hard to test if this is working
Makes sense. Only two cents more:
- the manual isn't a very reliable and ultimate source of info. They are working on improving it. I promise, that's what they said
- it wouldn't be the first time some feature has been half implemented or the patch note contained information that didn't go live.
- As several posters, I don't have formal data to back this up, but nothing makes me think the damage reduction (with the actual damage) is applied
- also the manual seems to state the impact of reach w.r.t. your attacks, the higher your reach, the more your hits succeed. Maybe a reach difference is computed (being only recomputed if the player wields another weapon) at the beginnging and that difference would determine and increase/decrease of either dodge/parry or hit/miss pobability.
- the patch notes does however stated "received damages", but I agree, it could be interpreted as an averaged value, takin into accoun the miss increase of the opponent.
- if reach acted that way, it would be weird it was it affecting your dodge, since it's redundant with the dodge attribute of the weapon. It seems more approproate that it concerns the hit or miss roll previous to the damage computation.
I am still unsure if the system is checking if the adversary is wielding specifically a 2H pike at each roll to increase the miss probabilty, rather than a generic computation taking into account the dodge or parry attribute, common of every weapon. However, as I stated, maybe this check is made once and some modifiers are applied at every action until the player switched weapons, but it would mean that it should be recomputed if the opponent also switched weapons, and it is assuming the mobs have also a reach value.
Nevertheless, reach is also taken into account ( afaik ) with aggro -- daggers being known as aggro magnets -- . Maybe one can say that a pikester would attract less aggro given his reach?