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Re: exploding nodes

Posted: Fri Oct 08, 2004 12:29 pm
by selmor
Careplans are a real goodie - if you work in teams!

But in times i go on my own, i don't use it at any time. And i get 3-4 units per source, reliable, too. But how do i do? The keyword is "source mode" ! Once you know how each mode behaves and how much units you can get off of each mode, you got it. The reliabe soucre-mode i know until yet is mode 1, thereafter mode 0. When a source starts with these modes, you get the most possible out of this source, if it starts with mode 2-5, simply change the source mode by hitting your extraction plan again. Then it will change. Thats the trick. But keep in mind, if it don't change to mode 0 or 1 within the first 3-4 cycle's, cancel the extraction and let the source expire, else you risk the source to be depleted or even worse exhausted!

Surely, mode 1 and 0 explodes at least one time within the 45s source-time, but i can withstand at least 2 explosions (and as you have to rest after each cycle, you don't have to worry about). Mode 0 is worse than 1 (on choice qu50 source it does around 250-320 explosion dam and the toxic cloud damage ticks are around 60 each time it hits you). Mode 1 does around 110-120 exp dam ant toxic-cloud hits you with 15-20 dam each tick. So, if ever possible, try to get mode 1 or if you can whitstand 2 explosions also use mode 0, but take care when you set up a toxic cloud first and keep a biiiiiiig eye on the source statistika, else you are dead meat soon.

hope it helps

regards
Selmor

Re: exploding nodes

Posted: Sat Oct 09, 2004 5:17 am
by ilsefa
I've gained a number of levels and skills in foraging since my first post here.

Agreed, the trick is watching the mode. If it comes up anything other than 1 or 0 I click again. Unfortunately, if it takes more than one click to get a more friendly mode I get less than max materials, my source time and extraction speed are so close to matched. Sometimes I can't get the mode to switch and just have to give up getting much of anything from that cycle of the node.

I still get "premature" depletion of the nodes, regardless of mode, health, explosions or anything else. I switch to gentle as soon as I get the skill and currently have gentle on 2 of my 3 options. I can almost pull indefinitely on some materials unless I get the premature depletion which seems random. Is it? Or am I missing something?

Re: exploding nodes

Posted: Sun Oct 10, 2004 1:30 pm
by fratt37
Source Mode 0=Pain
It has the most lethal clouds and explosions. Guaranteed!!
SM 1 is prime, fire and forget. Weak gas, and explosions.
I don't see any advantages in the other modes. I am not done testing them.
SM 4 seems ok, but I just go with SM 1

Laharl
Harvesting Nut

Re: exploding nodes

Posted: Mon Oct 11, 2004 8:44 am
by selmor
fratt37 wrote:Source Mode 0=Pain
It has the most lethal clouds and explosions. Guaranteed!!
SM 1 is prime, fire and forget. Weak gas, and explosions.
I don't see any advantages in the other modes. I am not done testing them.
SM 4 seems ok, but I just go with SM 1

Laharl
Harvesting Nut


agreed for SM 1

the damage you take from SM 0, is the same (nearly) as with SM 5. SM 4 is, compared with SM 1, the same, too. But the SL (source life) is different. SM 2 + 3 are good candidates to exhaust the area ;)

@ilsefa:

yes true. When you change the mode, you get a bit less then your maximum possible extraction. But with time you know, how many items you are able to get aproximately off one source. So, when you have to change the mode, cancel the extraction after you get your maximum extraction minus 1. (Example: you can get aprox. 4 items off a source. you have to change mode and you know, now i can get aprox. 3.9 items, so you cancel extraction after you reached 3 items and let the source expire).

regards
Selmor

Re: exploding nodes

Posted: Sun Oct 17, 2004 1:42 am
by lyrah68
Hint, DT's guide says Go ALL harmful. This MIGHT be his prefferrence, or might be due to his buying Tracking every chance he can and not having the points to go into gentle qualities.

First remap the sit key to something NOT in use, the you will remember and is comfortable to hit all the time. (yes I know about the control S thing, but TWO keys at once is hard on my left hand, so...q key works GREAT for me)

Second, get GENTLE QUALITY, aggressive speed and rate.

Third, make a MIXED extraction action with agressive speed and rate as high as your skills allow, then add the GENTLE action as high as your skill allow and "pay" for those with your credits you have. Name and learn your action.

I have been in newbie land until last night, and at 55 forager (yes I know, you should have left AGES ago, I know), I was getting ONE explosion in three hours, and a few gassings, which I easily avoided using the two step back method.

If you see the HEARTLine go dangerously low, SIT or you will have to find another node to forage. Not a problem if ALL you are doing is grinding for level, but if you have an order for a crafted item and NEED that node...a depleted node can break your heart.

Not sure if it was my LUCK or it this is just how these nodes are, but...Amber, resin and shells seem touchy, I had a mode ONE node depelete using Gentle 3 without the depletion message last night. Fibers and oils I can harvest to empty, but amber and resin seem more fragile by nature.

***Editted to add info***
Also I noted DT tends to go for two units do or die. I tend to go for ALL from one node, ONE unit at a time. Two units, just buff up the HP, you are GOING to get an explosion or gas or both(maybe more than one of each), not much you CAN do but group, to avoid this. And I plan on grouping when foraging in dangerous areas or for RARER materials, probably a fighter or two and a two foragers or more.

I just see it as the PRICE you pay for two units or more off ONE prospecting action. I saw NEGLEGIBLE difference in XP per node (and at 300 xp per extraction/prospecting, I would have noticed it.) I only got 40 more xp, but if you devide it into PER unit, two at a time is LESS xp per unit. (300 xp times two is 600, 340 for those same units is clearly LESS xp per unit, and for the same ammount of time.)

To me the one unit or two unit issue is potatoe potAtoe, in other words a serious matter of personal Prefferrence. I had a friend that was within five levels of me (to make it a more accurate test), using the SAME prospecting action and extraction action ONLY high source time for him, and with knoweldge for me. Time for prospecting was about the same.

We both got two units in the same time. TWO prospectings for me, ONE for him. He got three explosions and a gassing, if I hadn't healed him, it would have been sand nap time.

My honest advice is try his way AND my way, then do it YOUR way. There is NO right way. If you didn't destroy the node, and got the units of material...guess what...you won.

And you don't have to do it my way for me to feel better, and if you do it his way, I won't shrivel up and die.

***end added text***

This is for FYROS newbie land, your milage probably WILL vary.

Re: exploding nodes

Posted: Mon Oct 25, 2004 7:37 pm
by lyrah68
And another thing that I noticed, with the friend forage test...He got LESS xp per unit than I did. SO...he was getting the same number of units, burning a BIT less focus, and getting LESS xp per unit for the same time spent.

I understand the I WANT IT ALL NOW, feeling. BUT...grabbing for two or three before the mainland is not xp friendly. So you are not getting anything faster, nor are you truly getting anything MORE than one unit at a time.

If you still chose to push for two or more units as fast as you can...so be it. Your play style I guess, but I will putter about gathering one.

I have found ONE situation where I WILL push for as many units as FAST as I can....Excellent and superb grade nodes. I hear...and have experienced, that Excellent grade nodes are not ALWAYS there. Basically you find it, and you are on a timer. I haven't been there to see the START of a timer...so I can not with any reliablity state how long that timer IS. But I can state that I got roughly 15 units (three at a time) before the node gave me the "at this time" message.

ALso...when you are on mainland and looking for nodes...if you see the "nothing at this time" message...MAP IT! That is either an excellent...or a superb, come back again every so often and take notes about what time of day...in game of course...whether it is raining or not...and if you can tell...what season. I have also heard that season change what nodes are where.

It seems things get interesting off the noob islands.