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Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 6:28 pm
by zhidao
Just 1 annoying thing is in this document atm at least for me as Zorai beeing member of a kami guild.

"A citizen can only go in a guild of his/her nation" should mean that I now or than have to leave this wonderful homins of my current guild, just because I am not Fyros citizen or neutral. I am not so amused about that as I want to/will be Zorai citizen.

I know what the goal is there and I support it nevertheless, but it`s not the best thing. Is doublecitizenship possible to integrate somehow for guilds and Homins ? (okok I dream around :P )

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 6:32 pm
by rushin
zhidao wrote:Just 1 annoying thing is in this document atm at least for me as Zorai beeing member of a kami guild.

"A citizen can only go in a guild of his/her nation" should mean that I now or than have to leave this wonderful homins of my current guild, just because I am not Fyros citizen or neutral. I am not so amused about that as I want to/will be Zorai citizen.

I know what the goal is there and I support it nevertheless, but it`s not the best thing. Is doublecitizenship possible to integrate somehow for guilds and Homins ? (okok I dream around :P )
*coughs*
Zorai are *the* kami race, Fyros tag along 'cause they still feel guilty about the whole kitin destroying civilisation thing a few years back ;)

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 6:42 pm
by xenofur
aylwyne wrote:optimum solution
well, i agree, but are you sure you want to run THAT by grimjim? ;)

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 6:52 pm
by grimjim
xenofur wrote:well, i agree, but are you sure you want to run THAT by grimjim? ;)
I'd always rather you had a choice of action than a restricted set of actions.
Attacking/Healing at will (and being attacked/healed at will) provides the maximum choice for the individual and is, therefore, a bit better. Even if it exposes you to problem people attacks.

I am, on review, more concerned that this will break up guilds and that people who are non-militant members of either cult, or non nationalistic citizens, may not be able to join ostensibly neutral guilds. It looks like another big mess on second reading, forcing people into pigeonholes.

*puts sandwichboard with 'Doom!' written on it back on again*

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 7:07 pm
by mrshad
I am not sure I grok in fulness....

At anytime, any player or guild can return to neutral?

Doesn't that sort of take away the consequence of your actions?

"Hi, I am a typical Zoria. I have spent my life killing peaceful Karavan supporters in order to fuel the bloodlust Ma-Duk has inspired in me. I have eaten Matis children, and I have a collection of Tryker to carry my things because mektoub are too expensive.

But, now that the Karavan supporters hold territory that I want to get to, I would like to renounce my previous acitons and return to a level of civil interacttion with the same people I have mercilessly slaughtered.

Thanks!"

And, what benifit is there to having high fame for one faction or another?
Sounds like if all we get is a negligable price discount, we would be better off being neutral.

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 7:20 pm
by oldmess
mrshad wrote:And, what benefit is there to having high fame for one faction or another?
Sounds like if all we get is a negligable price discount, we would be better off being neutral.
Well, there is this little item:
tbtb (The Powers That Be) wrote:Neutrals can't attack during a nation or cult PvP event, but can be attacked and then counter-attack. However, during a Kami-Karavan PvP event a neutral character is temporarily affiliated to a cult if he is a member of a non neutral guild - he will automatically take the guild's cult status for the duration of the conflict.
Also, there are the caps on fame. Neutrals can't go above 50 it looks like. I don't know if some future reward or benefit will only go to those with fame greater than 50.

There's a lot to digest here before deciding which way a guild should go. Especially if your guild has members from different races.

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 7:22 pm
by bendunk
One thing that intrigues me.... when did the zorai and tryker become anti one another?

I would have thought that the Zorai people would be more anti the Matis than the Tryker. (Stated starting fame -20% Tryker, -10 % Matis)

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 7:25 pm
by aylwyne
mrshad wrote:At anytime, any player or guild can return to neutral?

Doesn't that sort of take away the consequence of your actions?
The ability to repent and change your ways is not a bad thing as long as they don't make it trivially simple to swtich back and forth. You certainly don't want the ability for players to swap back and forth for each event but the overall ability to move from one side to the other is important, I think.

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 7:40 pm
by d29565
I am very happy with the way this new Fame System is arranged. Granted, I think that it could use a little more work-the neutral mostly. But all in all, I like the idea behind it. This Fame System could possibly save a few subs. I know that I will be sticking around to learn more about it. Thank you Nevrax for the idea.

Re: [DEV] The Fame System – Second Edition

Posted: Mon Oct 31, 2005 7:42 pm
by marct
Seems like the switch is pretty cumbersome. besides being +30one way at some point to become affiliated, and having to swing all the way to +30 the other way beofre you are able to undertake Rituals to become assimialted seems good.

Beyond that, I would think(Or at least HOPE) the Rituals that are reguired are not a 1 day or 1 hour thing. Being able to change your alignment in 1 RL day would be poor at best.

I also think some memory should be had to how many times you have jumped around, thus requiring you to work even harder to switch back next time. Maybe, if there is an extended time between your switching, you do not get this penalty, Say you can switch every 6 RL months without increase in penalty beyond the above noted. the more frequently or the number of times you have switched, the harder it should be.

Noin. (Still chewing on this.)

P.S. Seems a guild does not need to be civilization affiliated if they put their GH in a non-capitol? How will this be handled for guilds with an established GH. Can they choose to move it to a capitol, or out of a capitol?

Is this opening the door for multiple guild halls in multiple lands for the neutrals? Or everyone?