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Re: Q&A Round XVI
Posted: Wed Oct 26, 2005 3:03 am
by mrshad
When can we expect more rites?
When will guild missions be implemented?
What is being done to balance out the melee/magic problem that still exists?
If any of the devs think it would be smart to nerf elementalists, have those developers been hurt?
Were they hurt badly?
When in AD, I con as a boss mob (1 big star on a purple background). Why is it that I stand no chance of soloing a boss monster of the same level? Does Nevrax see this as an imbalance in the game? Why or why not?
Is Nevrax aware of the Fear bug (feared creatures seem only to run one way in AD)? What are the plans to fix it?
Is dragging aggro in AD an exploit? When and how can we expect to see the cheaters punished?
Will DP be turned off in AD?
When can we expect to see the next NPC raids?
When will the guards respawn in the temple camps?
What is being done about 'porting from AD to a city in order to gank the players that just respawned there?
Is it planned that the Desert Specialization stanza still works in AD?
Are there any plans of changing the AD map to something more suited for PvP play? The current one is pretty unbalanced, and it is too easy to block off enemy spawn points.
Re: Q&A Round XVI
Posted: Wed Oct 26, 2005 9:20 am
by philu
Given the current problems with healing in PR (where it's not possible to heal out of team) and in EP2 (where I can't heal a guildie when he's in PvP mode and I'm not), how is healing going to work in Outposts?
Will we be able to heal out of team? More specifically, will we be able to heal anyone in our Guild?
If we have the PvP flag turned off when you go mad and introduce gloabal PvP, will we be able to heal at all??????
Why do you feel the need to make all Atys PvP?
Re: Q&A Round XVI
Posted: Wed Oct 26, 2005 3:26 pm
by iphdrunk
Could you elaborate a bit more on the "Honor Points"? As far as I know, it will be used to get rewards. The problem is that we lack some kind of reference. If we compare with a similar 'expendable' points, e.g. the skill points, we know how many skill points an action costs, and to some extent, allows planning, etc. Can we have "too many", "not enough" etc? what's the link between personal honor points and the global pool mentioned?
Are this honor points "one time Episode2 only" (I tend to think not)?
Is it intended that as a player (let's say "netrol") I can switch factions and get honor points on both? -- it has been suggested in the forums that getting honor points with one, should lower the other.
Re: Q&A Round XVI
Posted: Wed Oct 26, 2005 10:52 pm
by blaah
Q: is it possible to significantly increase packers/apartment/guild hall
BULK ? and if not, then why not ?
especially packers bulk is important with upcoming changes with TP access.
atm, dig 3 hours and packers full... then gonna need to find hawker... then gotta tp back to city to buy food for packers.... then gotta get back to digging site.
bulk currently:
homing 300 (no change here needed)
packer 500
apartement 2000
guild hall 10000
multiply those numbers by 10 (or some bigger number to be sure
btw, packer with 1000 bulk is still worthless ;-(
then i could stay a few RL days in digging site filling packers
Re: Q&A Round XVI
Posted: Thu Oct 27, 2005 1:05 pm
by gwythion
Reading some of the posts about the problems for diggers as opposed to mages and fighters in the PvP zone I had two questions.
1) Do Nevrax plan to have further events that expose Diggers to attack?
[I was going to add Crafters but so far they havent had to use focus.]
2) If the answer is yes then is there a good reason why there is not a brick to allow mages to heal focus?
I suspect that this would be useful outside of PvP as well as diggers have been know to collapse from time to time.
Re: Q&A Round XVI
Posted: Thu Oct 27, 2005 3:07 pm
by marct
Why is healing an enemy a problem in PvP or FvF areas???
I would thik that if I targeted the enemy I intended to heal them.
For the argument on AoE spells, I would think that a stanza(brick; would be a nice Rite) that would allow for faction functionality would be cool.
E.G. If I target a enemy and Bomb heal, it affect the closest people(independent of faction) in proximity. If I target a friend(faction aligned with me) and use this brick (obviously with a higher cost because I need to concentrate to target the right peeps) It would only affect friends. P.S. If I targeted an enemy and tried to use this brick my incantation should fail as I have not targeted an appropriate target.
I would liken this to attacking. There is no reason why a mis-directed atatck would not harm a friend. Same should apply for a heal unless I concentrate on it not doing this.
P.S. Maybe this is a stanza that is only in the knowledge of healers as the gods have not allowed for us to use this to harm. (As that would suck)
Noin.
Re: Q&A Round XVI
Posted: Thu Oct 27, 2005 3:52 pm
by dc77066
marct wrote:Why is healing an enemy a problem in PvP or FvF areas???
Noin.
The only reason I can come up with is to prevent a form of griefing. I kill you and then rez you only so I can kill you again.
-Raku
Re: Q&A Round XVI
Posted: Thu Oct 27, 2005 4:24 pm
by sidusar
dc77066 wrote:The only reason I can come up with is to prevent a form of griefing. I kill you and then rez you only so I can kill you again.
-Raku
Isn't this currently possible if you're teamed with them in a normal PvP area, though?
They can stop it in that situation by leaving team, so just allow us to heal players of enemy faction only if we're teamed with them, and that's no longer a problem.
Re: Q&A Round XVI
Posted: Thu Oct 27, 2005 6:08 pm
by michielb
Will you introduce some kind of guild alliances like I suggested in
this thread before global FvF goes live?
Re: Q&A Round XVI
Posted: Fri Nov 04, 2005 3:25 pm
by thlau
Reading the description of the Second Edition Fame System, some questions that have come to me, thinking about the effects this will have on game play, these are some of them:
At the moment we have 12 rites + the amber cube rite. Each nation provides 3 of them, once the required global fame rating from 34 to 38 with that nation is reached (If I remember corectly).
If these requirements doesn't change you will be able to accomplish all rites only if you stay neutral.
If you choose citizenship instead, you will only be able to accomplish 6 rites, that of your own nationality, and that of the allied nation.
The rewards for the current rites are hardly balanced.
So will there be new rites, that will compensate for this reduced amount of 'epic' missions, or do we have to wait for them until the end of the next year.
At the moment we have a global fame rating which determines how NPCs react on us. Civilisation + Guild + Personal = Global.
And the Global Fame caps at 100%, but we still are able to earn fame for ourselfs and our guild, once this cap is reached.
If I understand the new rules right there will be no more Global fame, and Personal and Guild Fame no longer add.
And if I earn more fame points in personal or guild fame, these points are lost.
As well as the points I loose when I switch allegiance from citizen to neutral, or the otherway round.
Example:
I'm a Tryker citizen
Tryker 100%
Matis 75%
Fyros 25%
Zorai 0%
I switch to neutral:
Tryker 50%
Matis 50%
Fyros 25%
Zorai 0%
I switch back to Tryker citzenship
Tryker 50%
Matis 50%
Fyros 25%
Zorai 0%
Do I understand this right?