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Re: What views do you hold on the matter?

Posted: Sat Oct 22, 2005 4:43 pm
by holina
Ok, I tried this pulling aggro thing. After getting rezzed ran into a mixed group of foragers and fighters on the hill with invul on and a Kincher on my tail, sat down and watched what would happen.

Seemed half of the group focused on me, while the other half on the Kinchy. When my invul was gone I got killed swiftly by the local Kami forces (thanks guys, honest!) and the Kincher was killed soon after.

Is the tactic working? Suppose yes, if executed with more care and grabbing more Kinchers and running in before the main strike team to cause some havoc.

Why it didn't feel right for me after I've tried it was the DP factor. Either there should be DP involved for getting killed by players or no DP from aggro.

*Strikes this method from the list of available options for her aggro-3rd-faction playstyle and looks what options are left...*

[edit] Just to be clear, imho anyone is free to decide if they wanna use it or not, since it has been stated that it's allowed. I just feel I can's use it, cause I wouldn't cosider it fair with the DP and all. My problem I guess :)

Re: What views do you hold on the matter?

Posted: Sat Oct 22, 2005 5:02 pm
by dmarxs
At the end of the day any tactic goes simply because it only takes one, if every single player there said “no dragging aggro” or “no killing diggers it would be great. But there will always be the few who will do those sort of things no matter what others ask or say thus making anything anyone else agree on void. And so all tactics are fine it seems.

Today I sat and dug along side some kami, great, some peaceful digging until the normal lot dragged some kinchers on us. Later on the normal lot came out to find some low level diggers, killed them all. Anything goes and anything is valid because nothing can seem to be stopped.

Taidi, being sick of AoD's camping low level digging shell areas, nearly a week of trying to dig only to have aggro pulled on him, ganked by the hour has logged out today for the foreseeable future.

Re: What views do you hold on the matter?

Posted: Sat Oct 22, 2005 5:28 pm
by iphdrunk
dmarxs wrote:Taidi, being sick of AoD's camping low level digging shell areas, nearly a week of trying to dig only to have aggro pulled on him, ganked by the hour has logged out today for the foreseeable future.

I understand you Taidi :( I'm sad to read this, it was nice to play with you. And yes, PvP can be fun, PvP can be healthy, and I am enjoying to some extent but, in a hypothetical scenario :rolleyes: when things get a bit too hard or a bit nasty, or when you cannot even get out of camp, because there are dozens of opponents just waiting for you to out to get in range, when you cannot do one extraction because after you walked, moved, ported to AD, get out of camp and just prospected you are already dead, thus spending nice 10 minutes without enjoying -- in this hypothetical scenario :rolleyes: where some would say "get reinforments" which happen to play in different timozeones, well, then there is no fun, and players may end up just not going there...

I, for one, enjoy it when it's tight and balanced, when fights last and there is some kind of fragile equilibrium -- this applies to a lot of things, not only the current FvF, but in our hypothetical scenario :rolleyes: with things like having a handful of powerful guilds, guilds that, in some circles they "rule" or "kick ass" or "own" etc. or a faction that clearly outnumbers the other, and so on -- then for some players it can become old pretty soon (even a pleyr that enjoys playing Quake3, if he's fragged without even being able to move he'll log out)

So... we'll seen this is supposed to last a bit anyway, maybe till outposts are released, so we shall see.

Hugging Taidi,

Re: What views do you hold on the matter?

Posted: Sun Oct 23, 2005 6:06 am
by iwojimmy
most succesful PvP games make at least a token gesture in the direction of 'fairness' and try to balance the numbers on both sides. Disparity of skills then decides who wins. there is no way Ryzom can justify that in terms of the story, as the side with the most followers is showing they have the gods 'favour'.
To me its just a poorly thought out and broken implementation that might keep some AoDs entertained - by making other players into their victims.

A happy predator needs a large base of prey, what mechanism is in place to keep the victims playing ?

Re: What views do you hold on the matter?

Posted: Sun Oct 23, 2005 9:12 am
by iphdrunk
iwojimmy wrote:A happy predator needs a large base of prey, what mechanism is in place to keep the victims playing ?

(hypothetical scenario, not necessarily related to the current game status)

I thought about that... there are players that enjoy PvP in both sides, but if one side starts winning, how to say this, "too often" the other faction players may start going less and less to the zone, a "snowball" effect. Within the context and role-play, it makes a lot of sense, one faction managed to convert most homins to their "religion", prevented the other one from constructing a temple, won the war and enjoyed the satisfaction of winning....from a pure gamer experience, one temple may be built at 100%, the other at 12%, one faction players frustrated and the "fun" going bye bye, including for the PvPers.

Let's assume a player goes, to the zone, and he remains in average, 12 minutes there, trying to do his best, again and again. there are trips where he doesn't even manage to rez a friend or to pull once. He has several options

a) No matter how many tries, he'll stop going there. If you don't think so, imagine the hypothetical situation where he's the only one left and there are 10 waiting at 50m of the camp.. go on, brave man!

b) He'll join the opposite faction: "oh, now I can dig. and even kill from time to time"


Some players (I like to include myself here) like a fragile balance. Sometimes we win, sometimes we lose, if I lose too much... let's say simple "I enjoy it less" and if I win too much.... to me it's a bit like staying in Yrkanis gates bombing yubos, and as soon as they spawn again I kill them.

On the contrary, and again, from a RP point of view a perfect valid position, some just enjoy winning, and need to win at all costs. Need to feel they are under complete control of the situation, owners of the battlefield, the strongest survive, which is fine, but... it may happen that there are no more red dots.... well they can always send in a ticket saying "hey!!! the bad guys don't spawn!!"

I know there players on both factions that think like me, even in the most radical supportive guilds. Some are really very skilled PvPers. Some don't. I just hope this won't become a slaughter :rolleyes:
most succesful PvP games make at least a token gesture in the direction of 'fairness' and try to balance the numbers on both sides.

Oh, Nevrax does, too.... it sends a guy to the tritonians and says "help the losers" :rolleyes: .. what's next? Mabreka saying "I've talked to Ma'Duk" and he says that the Kami's temple will be more valuable if the Jena temple is not complete, but almost, so I have decided that some on you will fight as if you were fighting for Jena, but actually, don't forget you are helping Ma'duk in the end, because will win... :rolleyes:

thinking about it,