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Re: Politics
Posted: Fri Oct 21, 2005 2:52 pm
by phradok
scarazi wrote:
So all in all, pretty pointless
Perhaps pointless if you are working alone, but not so if all hominists unite. But perhaps too many are already under the sway of the Kami or Karavan? And the hominists must fight this tyranny in another way.
Re: Politics
Posted: Fri Oct 21, 2005 2:54 pm
by michielb
phradok wrote:Perhaps pointless if you are working alone, but not so if all hominists unite. But perhaps too many are already under the sway of the Kami or Karavan? And the hominists must fight this tyranny in another way.
Points up at
previous post
Re: Politics
Posted: Fri Oct 21, 2005 2:56 pm
by phradok
michielb wrote:Listen, I like the way you're keeping this post high up in the list but in case you hadn't noticed. this is in no way a role playing thread.
Ok, in a non-roleplaying context, my suggestion would be a way to show Nevrax our displeasure with the way Episode 2 had proceeded. A real in-game protest: we won't play their games.
p.s. And if you don't want it high on the list, don't respond to my posts.
Re: Politics
Posted: Fri Oct 21, 2005 2:59 pm
by kostika
(edited cause I felt bad for falling off topic)
On Topic:
Guild alliances would have been very useful for the FvF stuff of Ep.2 indeed.
Re: Politics
Posted: Fri Oct 21, 2005 3:01 pm
by michielb
phradok wrote:Ok, in a non-roleplaying context, my suggestion would be a way to show Nevrax our displeasure with the way Episode 2 had proceeded. A real in-game protest: we won't play their games.
p.s. And if you don't want it high on the list, don't respond to my posts.
For my idea of protest look
hereas for not wanting my thread high up in the list I think you've miss read me there, because I do I just want it to stay on topic (and yes I do realise I'm undermining myself by this

)
Re: Politics
Posted: Fri Oct 21, 2005 3:01 pm
by phradok
kostika wrote: Other than the depletion, which means you need to mvoe to another spot for a bit, the KT is the only thing stopping these spots from being limitless except the KT. Which has been turned off.
A prime example of this kind of thing is the mats around Dyron. The only thing that keeps them from being limitless is the Kt needing to replenish.
Apparently you have never foraged for Supreme Zun amber in the Prime Roots. A material can be completely gone, not to come back again for a full Atys year.
Re: Politics
Posted: Sat Oct 22, 2005 10:35 am
by michielb
Just cossed my mind that having a "leader chat" might also be useful for this system. This would allow guild leaders from doing some behind the scene diplomacy
Re: Politics
Posted: Sat Oct 22, 2005 10:46 am
by sx4rlet
michielb wrote:Just cossed my mind that having a "leader chat" might also be useful for this system. This would allow guild leaders from doing some behind the scene diplomacy
Although it could be useful, I wonder if it would be used that much.
Then again, there might be some who would find it very boring to speak with me...
Re: Politics
Posted: Sat Oct 22, 2005 10:48 am
by michielb
sx4rlet wrote:Although it could be useful, I wonder if it would be used that much.
Then again, there might be some who would find it very boring to speak with me...
In combination with the guild alliances I described earlier in this thread it could have a purpose as it will be most likely to be the guild leaders who forge these alliances....