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Re: Prime root mobs and xp

Posted: Tue Oct 11, 2005 9:15 am
by rushin
not sure about smart kincher, but the patrols have some nasty abilites. lets just say they are aware of you well outside their aggro range

Re: Prime root mobs and xp

Posted: Tue Oct 11, 2005 9:28 am
by iwojimmy
The concept is.. the reward should be relevant to the effort involved.
so if herbies are more difficult to kill down there, they -as well as the aggro- should be worth more than their weaker surface counterparts. I dont think anyone is totally happy with the xp system, getting a couple of xp points off something that nearly killed me, adn having to sit around for ten minutes while my health and auras come back so I can do it again.. or having to find someone else interested in hunting, and of a compatible level, at times when almost all europeans and americans are in bed.

but back to the point.
If the game contains stuff that isnt worth doing... and hunting mobs in the PR definitely isnt worth doing, then it makes the game look bad and generates negative attitudes towards it. If the mobs in the PR are purely there to make harvesters miserable, you might as well remove the non-aggro ones and save the system resources.

Re: Prime root mobs and xp

Posted: Tue Oct 11, 2005 9:38 am
by pr0ger
sidusar wrote:(Though I still wonder why the kincher, a 'kitin hunter', is far more powerfull than the 'migrant protector' kipucka or the 'kitin soldier' kirosta.)
micrix wrote:Last weekend i met the first smart Kincher down there[...]
Kinchers owns. definitely :) Prolly the most fearsome sound of the game is the "hiss" noise who shout a kincher who saw an innocent traveler/digger.

Re: Prime root mobs and xp

Posted: Tue Oct 11, 2005 11:09 am
by dakhound
off topic in my own thread lol

kinchers in PR do seem that extra bit smarter

I was digging once at least 100mtrs from 3 kinchers and keeping a VERY close eye on them knowing from experience they move about alot and fast also noting the herbivores that drag them closer. As soon as the spot popped supreme and I knelt down to grab some 2 of the kincher ran clean at me and killed me, no herbs dragging them, no reason for it (migration could be an unlikely explanation)

its happened a few times to me tbh

and yes kinchers are the most fearsome thing on atys, closely followed by vorax who are "avoidable" due to the fact their not so invisible and dont have amazing teleport abilities that kincher have. anyone ever noticed kinchers hit you well before they actually appear next to you

Re: Prime root mobs and xp

Posted: Tue Oct 11, 2005 11:14 am
by hugedan
i agree kinchers are very painful, also with there micro warp drives fitted to there backsides causes me no end of grief.

Re: Prime root mobs and xp

Posted: Tue Oct 11, 2005 11:14 am
by borg9
dakhound wrote: I was digging once at least 100mtrs from 3 kinchers and keeping a VERY close eye on them knowing from experience they move about alot and fast also noting the herbivores that drag them closer. As soon as the spot popped supreme and I knelt down to grab some 2 of the kincher ran clean at me and killed me, no herbs dragging them, no reason for it (migration could be an unlikely explanation)

Pefectly illistrated at the resin spot in GoO

dakhound wrote: and yes kinchers are the most fearsome thing on atys, closely followed by vorax who are "avoidable" due to the fact their not so invisible and dont have amazing teleport abilities that kincher have. anyone ever noticed kinchers hit you well before they actually appear next to you

They have very long front legs ;) Evil things :eek:

Re: Prime root mobs and xp

Posted: Tue Oct 11, 2005 11:22 am
by hugedan
to be honest there was a time when i thought the PR kincher guards were not npc controlled and it was the gms rofl

Re: Prime root mobs and xp

Posted: Tue Oct 11, 2005 11:26 am
by micrix
hugedan wrote:to be honest there was a time when i thought the PR kincher guards were not npc controlled and it was the gms rofl
They are when they B&W ;)

Re: Prime root mobs and xp

Posted: Tue Oct 11, 2005 11:26 am
by dakhound
anyway, back on topic enough of my nemisis the kincher :P

I want that damned xp change and I want it now.......... :D

the list of improvements are there for all

-chance of getting a res for harvester (as theres more people about)
-improved hunting for high levels
-more people to gank for PvP'ers...............oh wait they dont pick on people who are kitted up for a fight and in a team :P (asbestos suit on now lol )
-no queues for spots to hunt high level mobs

Re: Prime root mobs and xp

Posted: Tue Oct 11, 2005 11:37 am
by michielb
dakhound wrote: -more people to gank for PvP'ers...............oh wait they dont pick on people who are kitted up for a fight and in a team :P (asbestos suit on now lol )


Don't worry, if someone flames you over this you'll know he's a ganker and there's no harm done :D