jared96 wrote:\
I ignored the other aspects because we getting into apples and oranges. You cant bring "ignor armor" into the equation without recognizing that that difference is already offset by bleed.
Yes the pike can ignore armor...gteat for PvP if you into that sorta thing .... but I havent seen many mobs with armor tho..... As we had before, the "Ignore armor" aspect of a pike was offset by the bleed advantage of slashing weapons....a balance.....one advantage balanced by another different advantage. The way i see it however is that bleed works on far more mobs than ignore armor does, so the pike already was disadvantaged.
The proof is in the pudding so to speak....sure seeing a lot more people weilding axes of late. Havent had to craft or procure a pike request since patch whereas I have had 1 or 12 requests fort axes.
Again, have no problem with adjustments to make strategy more a part of the game but if you want to see a variety of wepons in use you have to provide for damage factor x hit rate factor x damage absorbed being equal. Within one at 1.08 and another at 0.96, there exists a clear advantage.
10 less damage, 10 % more speed and 10% less damage absored makes them comparable. Making any one of those numbers 20% unbalances the equation.
But, it is a bit more complicated than that.
Sure, pikes have ignore armor, and that works great agianst mobs that are resistant to piercing dammage.
To say that ignore armor is offset by bleed isn't really telling the whole story.
Bleed actually makes you less effective. Sort of like Slow does.
The fact of the matter is that melee fighters simply can not use up enough credits to load thier actions with all the stanzas. I can not use max. damage, max. accuracy and max. bleed.
So, a trade off needs to be made. If I choose to add in bleed or ignore armor, I either need to lower damage or accuracy. When I am using a pike, and I am fighting a mob that is resistant to piercing dammage, it is to my benifit to lower dammage and increase IA, as the net effect is greater damage.
When I am using a sword or ax, it is not to my benifit to bleed at all. My dammage per minute will be higher if I forgo using bleed and concentrate on dammage and accurate attack.
The fact that IA yeilds a benifit, and bleed or slow do not, still makes pikes the more versital weapon.
This may not be true in PvP. Pikes against armored targets should definatly be the way to go, but using bleed against soft targets, like healers or nukers, may inflict some lasting interuption benifits; as bleed dammage continues even after the inflictor is dead.
Anyway, my point here is, compared to IA, bleed seems underpowered.