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Re: Starting an RP-only guild

Posted: Wed Sep 28, 2005 3:28 pm
by kostika
I've never seen that guild list before. BUt it looks to be missing alot of guilds that have been around since release. Given that is on the Armada Guild website I'm gonna guess those are mostly US guilds from before the merger. That list is missing many EU guilds. The best guild list is the one that is at the top of this forum section.

Re: Starting an RP-only guild

Posted: Wed Sep 28, 2005 3:34 pm
by calel
Just as a reminder: that is probably the old list of the NA server. Some of those guilds collapsed or simply ceased to exist and then there' s the merge that brought in all the Euro-based guilds. So it' s not to much of a surprise you won' t find all guilds there. I believe the list that is stickied at the top of the guild' s section on this forum is fairly accurate.

Ofcourse I don' t think the Kami, Karavan or neutral alignements here on that list depict if a guild takes that RP stance, but rather just the faction role of said alignements. Neutral here being the stance vs Factions or even Hominist (which would be a faction in it' s own right imo, different from neutrality)

That is why an RP notation would be a very handy addition. Just because you side your guild with the Karavan does not mean you are literally role-playing a Karavan guild (the HONDA-accord comes to mind but I' m sure there' s plenty more examples), heck, you could as well not role-play at all and just use the Faction tag as a sort of game mechanic.

The only way you can figure out atm if a guild is into RP and sticks to it' s 'role' is by observing ingame, talking to the persons in question and delve into their lairs (website). There is certainly not a lack of RP guilds; it' s just a matter of bumping into them or doing research in the right places.

EDIT: Dang, Kos beat me again. Either I' m a slow typer or I should stay of the Silverweed. :D

Re: Starting an RP-only guild

Posted: Wed Sep 28, 2005 3:51 pm
by riveit
What a cool list. It shows some guilds that I've only caught brief glimpses of, such as the last lonely Wavernton Brawler.

Re: Starting an RP-only guild

Posted: Wed Sep 28, 2005 6:53 pm
by kostika
:D

An RP notation on the guild list in these forums would be a good idea actually. Kyerna had the right idea. I'll poke Sprite. :)

Re: Starting an RP-only guild

Posted: Wed Sep 28, 2005 7:18 pm
by madnak
All the RP guilds on that list are pretty much gone. Gladius Jenae merged with the Silver Watch after a bug removed their guild. Kult of Kami disbanded I think around the time Raynes left (though certain members are still around). The Silver Watch is basically gone as well - everyone left other than Gilmar and myself. And I don't really play any more. And Gil may be gone by now.

Melinoe is still going strong, but they are no longer into RP if I remember correctly.

Actually since that is an old North American guild list most of the guild are gone by now. I find it a bit sad looking at it, because those guilds used to populate the game when I played. :(

Re: Starting an RP-only guild

Posted: Wed Sep 28, 2005 8:40 pm
by vguerin
madnak wrote:Melinoe is still going strong, but they are no longer into RP if I remember correctly.

Actually since that is an old North American guild list most of the guild are gone by now. I find it a bit sad looking at it, because those guilds used to populate the game when I played. :(
It is sad really, though it is also one of the reasons why things seem so polar. We used to love to RP, but "my" version of RP and the general version it seems the EE folks prefer is not the same. I miss having a true enemy in the game (Comitus Praetorian [sp.], gotta love to hate them) that you fought with to defeat a common enemy, then fought at the end to claim the victory for your faction.

Man, folks from both factions would line up because in truth we are all Hominists... At the end we did our RP thing and you either won or lost depending on the RP plan of the leaders. As other guilds realized that it was RP more and more came into the fold and it just got better.

Alas, the opening of the portal between Fyros and Zorai event was the last where we had this fun... and I surely do miss it. When 2 dozen players will take DP because "it is your turn to sacrifice for your faction RP"... that was fun for me. Many of the NA Guilds were involved with the RP piece after we got going... many of the faces remain, but guilds, politics and bodies shift around a bit and we just haven't been able to get it going like that again.

Yubo baseball just doesn't have the same jingle for us as a multiguild battle during an event did...

Re: Starting an RP-only guild

Posted: Thu Sep 29, 2005 10:59 pm
by sx4rlet
Mmm... It seems i missed this lovely thread, luckily Crythos already answered a part of it.

It seems there is some confusing about the alignment of Evolution. Evolution favours the karavan, but just slightly. As we are mostly Trykers, we love the freedom we fought for, and we are not planning to give it away to strange leather-clad people.

As Kostika and Kyerna (btw, whose guild does RP too!) point out, we do like roleplay, but indeed we dont do it 24/7. It is too hard to keep up your character all the time.
I know there are more roleplayers around, but sometimes you just have to bump into them.

@DT, I totally agree that there is big difference between a big battle and yuboball, but then again, Yuboball was just invented as a little game on the beach

Re: Starting an RP-only guild

Posted: Sun Oct 02, 2005 2:11 pm
by calel
High-RP Guild:
- IC talk in all chat channels
- members uphold RP and IC coherency at the cost of OOC fun: this means IC interaction with other players at all times (example: no teaming with "enemies" for xp, even if they are your friend in RL)
- recruitment is justified by RP stance of the individual (Kami guilds won' t recruit Karavan worshippers f.ex.).

Semi-RP Guild:
- IC talk in around chat channels is not obligatory but common
- members are allowed to switch between RP/IC coherency and OOC fun: the guild has a coherent background and goal in mind but RP and IC chat is not upheld at all times, dependant on the situation (ex: IC at events, OOC during hunts...).
- recruitment can be justified by RP stance of the individual but might as well depend on affinities or bonds between players. Not all members are true Role-players and no members are forced to RP.

Non-RP Guild:
- no IC chat on any of the chat channels
- only OOC fun
- recruitment is solely based on affinity between players.

This is a rough translation of what I found on the French forum. Personally I' m not sure this will serve as a good guide-line though in the state of as-it-is-now. For one, it only describes High-Rp guilds as playing true to their faction alignment.
DT brought up some excellent points with the RP on the old NA server not being the same as the RP on the old Euro server, and in another topic that we had to make sure we carefully set down a decent legend where everyone can find itself in one of the notations.

Any comments?

Re: Starting an RP-only guild

Posted: Sun Oct 02, 2005 4:31 pm
by cloudy97
A High RP guild for me would look like this:

High-RP Guild:
- IC talk in Around
- OOC talk in all other channels (be a friendly, social player even if your character is not)
- No metagaming (avoid using OOC knowledge In Character)
- members uphold RP and IC coherency at the cost of OOC fun: this means IC interaction with other players at all times (example: no teaming with "enemies" for xp, even if they are your friend in RL)
- recruitment is justified by RP stance of the individual (Kami guilds won' t recruit Karavan worshippers f.ex.).

Re: Starting an RP-only guild

Posted: Sun Oct 02, 2005 10:32 pm
by sprite
Nvm, I'm just being slow... :rolleyes: