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Re: New Executive Producer's Letter, Sep 21

Posted: Wed Sep 21, 2005 6:51 pm
by michielb
Sorry to rain on your parade but could we postpone outposts until it at least looks a bit like the outposts we were promised? You can polish a rusty ole car till your blue in the face but it'll still be a rusty ole car.....

(I know it won't happen but I just wanted to point out that outpost in the form it's now presented to us is the biggest dissapointment to me since I started playing open beta...)

Re: New Executive Producer's Letter, Sep 21

Posted: Wed Sep 21, 2005 7:03 pm
by art3an
Rain? This is not rain, its a hurricane... which I hereby name: "Jessica"...

Sry, couldnt resist ;)

But, nevertheless, I am disappointed. The Outposts isnt delayed a month; rather about 6 months. No point in arguing that now, but I think it is a tad strange to announce a release date for such an expected feature as the Outposts and not include sufficient testing time in it. :/

"After the rain, there is sunshine" (oh, how corny that sounds...)

Re: New Executive Producer's Letter, Sep 21

Posted: Wed Sep 21, 2005 7:09 pm
by michielb
art3an wrote:Rain? This is not rain, its a hurricane... which I hereby name: "Jessica"...

Sry, couldnt resist ;)

But, nevertheless, I am disappointed. The Outposts isnt delayed a month; rather about 6 months. No point in arguing that now, but I think it is a tad strange to announce a release date for such an expected feature as the Outposts and not include sufficient testing time in it. :/

"After the rain, there is sunshine" (oh, how corny that sounds...)
If what they've planned for outposts is the best they can do they can postpone it indefinately for all I care...

Re: New Executive Producer's Letter, Sep 21

Posted: Wed Sep 21, 2005 7:20 pm
by art3an
michielb wrote:If what they've planned for outposts is the best they can do they can postpone it indefinately for all I care...
Well, even if the initial vision for Outposts was far more ambitious than the current one (*), I still believe they may add much fun to the game. But, hey, that's just me... However, the continuous postponement of every feature under design is rather frustrating. Its not like the Outposts is the "be all end all" toy, there are several other things as well one would love to see developed or implemented. But one can safely assume that nothing much will arrive before the Outposts.

* Hard to tell though, since there were never much documentation on it other than some vague hints in the manual about "dynamic raid content", "diplomacy/fame" etc. It sounded promising nevertheless.

Re: New Executive Producer's Letter, Sep 21

Posted: Wed Sep 21, 2005 9:28 pm
by ajsuk
I'm really not too bothered lol. We've waited so long.. whats a little longer, or even alot longer..
I shall be waiting for them to go live before I start moaning, and it's very likely I'll have plently to moan about as imo we've not been supplied anywhere near enough info to provide good feedback on these things. It's going to suck big time if we have to go back to pretty much square one to make things how we want.

Re: New Executive Producer's Letter, Sep 21

Posted: Thu Sep 22, 2005 12:30 am
by mrshad
Outpost, honestly, I am not that jazzed about.
The seemed like a good idea a year ago, when they had some life to them, and a vison that didn't involve being up a 3:00 AM to defend against aggresive guilds.

Now <shrug> if they come out, we will get one. If not, no big deal.

Episode 2, however, shows some promise. At long last, a plotline!

Re: New Executive Producer's Letter, Sep 21

Posted: Thu Sep 22, 2005 1:47 am
by svayvti
mrshad wrote:Outpost, honestly, I am not that jazzed about.
The seemed like a good idea a year ago, when they had some life to them, and a vison that didn't involve being up a 3:00 AM to defend against aggresive guilds.

Now <shrug> if they come out, we will get one. If not, no big deal.

Episode 2, however, shows some promise. At long last, a plotline!
Well said.

I also think it should be said, congrats to Nevrax on catching these things. If we had started out with this kind of a testing process we wouldn't have had Patch 1 and we'd have 10x the subscription numbers or more. Hindsight is 20/20 they say, but in the MMO industry it often isn't that good. I'm glad Nevrax has honestly learned.

I am excited for Episode 2 and it is keeping me in the game right now.

Honestly, the more outposts are delayed in their current vision the happier I am. I think introducing PvP done wrong (which is what outposts sound like) could kill Ryzom. I think I'd rather see outposts sent back to the drawing table and maybe they can polish up Rites or something meanwhile.

Re: New Executive Producer's Letter, Sep 21

Posted: Thu Sep 22, 2005 2:29 am
by vguerin
Jessica Mulligan wrote:Yeah, delays are never fun, but I'd rather delay a month than launch a feature early and increase the risk of major bugs.
Not to be a discontent... but those of us that have been here for over a year do not think you'll ever be accused of launching the Outposts early. Only bad wording I know, but early is not a label ever assigned to Nevrax.

Re: New Executive Producer's Letter, Sep 21

Posted: Thu Sep 22, 2005 7:02 am
by drizzeth
vguerin wrote:Not to be a discontent... but those of us that have been here for over a year do not think you'll ever be accused of launching the Outposts early. Only bad wording I know, but early is not a label ever assigned to Nevrax.
MMO's are complex to build im sure, this however is a basic feature (even tho complex in its original design)of the basic game we bought in last year september.(please let me continue lol)

I started my years subscribtion thinking, expecting outposts (that where due in 3 to 6 months of retail max? what did they say?) would be in the game before my subscribtion ends.

In the past year Nevrax and Ryzom has had ups and downs, however all those things lead to a depletion of confidence/trust.
If i read outposts are on ATS 4 to 16 november, what i really read is that coming the time to pacth them live, there will be another excuse for another delay, i just dont believe it anymore. manana, manana, manana, youll stop believeing at some point aswell.

Outpost has become an icon of Ryzoms development, also i think it was expected to bring back people that waited, inactive or active.
Delaying them until after all subscribtions are over and expecting outposts to make people bu a new subscribtion is a large error in thinking i think.

I dont have that trust anymore, i believe what i see and the rest is bodoc secretion to me(BS) based on past events and words about these particular outposts. Again, i dont read that we get outposts on ATS november 4th, no we will get a new excuse, anyone taking bets?

Anyway lots of people accounts run out december, the trick to push outposts to that time isnt going to get subscribtions, it is going to make you loose a lot of subs i think ( icat imagine anyone reactivating his/her account for a new year, half year, 3 months based on promises and the eperience we all had i what that means. sorry to be harsh but i think im being realistic. They need to see outposts and try them for long enought time to make them start to seriously rethink that account termination.

My suggestion, get them on ATS way sooner, let the people at least try them, let them help you get the bugs out (organise focussed tests) all this before their accounts run out, i for one am not going to continue my account based on fata-MMO-rgana.

Re: New Executive Producer's Letter, Sep 21

Posted: Thu Sep 22, 2005 7:37 am
by xenofur
drizzeth wrote:Outpost has become an icon of Ryzoms development, also i think it was expected to bring back people that waited, inactive or active.
Delaying them until after all subscribtions are over and expecting outposts to make people bu a new subscribtion is a large error in thinking i think.
i think that's exactly why they're opening the ATS to anyone, so they can test it without a paid account