Re: Outposts Outlined
Posted: Tue Sep 13, 2005 6:33 pm
Unfortunately, I echo these sentiments after reading the "detailed description" on the outposts.svayvti wrote:You know, I was long excited about outposts from the beginning when Nevrax announced them as having Dynamic content.
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Now that Nevrax has dumbed it down to yeah another PvP land battle I've lost most of my interest in it.
The seeming dumbing down of this feature is a big disappointment.
The original stated intention was that outposts could be obtained by co-operation with the tribe that owned the outpost, by doing missions or other activities for them, or by force if this approach was desired. Already, half of this method of acquirement has been removed, and seemingly, it will be difficult for a guild that has mainly harvest/craft members to obtain/maintain a decent outpost now.
Since early beta, i was led to believe that building and maintaining the outposts themselves was to be achieved at least partly by the use of "mission mats" (prospecting with "knowledge" still currently brings up a source description of eg. "Construction", "Food" etc.) and this could have been an ideal opportunity to utilise these materials meaningfully, rather than the bland usage that they have now merely as quest items.
Neither of these issues is mentioned in the details released.
Time will tell how this feature will pan out, but i fear that it is an opportunity lost, and will not have as big an impact on the current/future player-base as the developers would hope for. A year overdue, I dont see this as a game-winning feature....