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Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Thu Sep 08, 2005 7:20 pm
by ajsuk
Jewels using more mats huh.. Does this mean we'll get more xp while crafting so we can level the darn things faster?

Also how are the bringing in the classes, is it going to be like the Stnd, MedQ, High Q system used for armor and such? :rolleyes:

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Thu Sep 08, 2005 7:50 pm
by iphdrunk
ajsuk wrote:Jewels using more mats huh.. Does this mean we'll get more xp while crafting so we can level the darn things faster?

my guess is that you'll get the equivalent of the md q a nd high q plans yes.. and by getting more xp... well, as in all crafts, the xp is per mat. for a given level and overcraft etc. a fixed number of mats will give you in average the same xp, regardless of the crafted item. Thinking that the number of mats required e.g. to gain a level depends on the item is (not implying in your case) a common misconception. it takes the same number of mats to level pikes or earrings (in average). The huge difference is the number of clicks (so yes, pikes are faster because they require less clicks, specially if overcrafting, since you get a lot more of failed crafts)

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Thu Sep 08, 2005 8:03 pm
by blaah
micrix wrote:I really would like to know how the +20% cost on magic works.
maybe it's like malus ?
double missile add a 20% cost to all actions
but then again, we'll see when it's patched in ;-)

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Thu Sep 08, 2005 8:29 pm
by petej
The 20% is the cost on the double cast stanza , whatever spells you use to create the double with get an extra 20% cost put on
ie:-

Celestial Double Missile: Cost 20%
Heal 14: Cost 160
Heal 11: Cost 100
Range 12: Credit 40
Sap 18: Credit 140
Life 18: Credit 140

Total: Cost 312 , Credit 320

Thats how my heal is set up on the ATS :)

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Thu Sep 08, 2005 9:14 pm
by micrix
petej wrote:The 20% is the cost on the double cast stanza , whatever spells you use to create the double with get an extra 20% cost put on
ie:-

Celestial Double Missile: Cost 20%
Heal 14: Cost 160
Heal 11: Cost 100
Range 12: Credit 40
Sap 18: Credit 140
Life 18: Credit 140

Total: Cost 312 , Credit 320
If you are right i leave after patch the forum for a week. ;)

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Thu Sep 08, 2005 9:23 pm
by ajsuk
iphdrunk wrote:my guess is that you'll get the equivalent of the md q a nd high q plans yes.. and by getting more xp... well, as in all crafts, the xp is per mat. for a given level and overcraft etc. a fixed number of mats will give you in average the same xp, regardless of the crafted item. Thinking that the number of mats required e.g. to gain a level depends on the item is (not implying in your case) a common misconception. it takes the same number of mats to level pikes or earrings (in average). The huge difference is the number of clicks (so yes, pikes are faster because they require less clicks, specially if overcrafting, since you get a lot more of failed crafts)

Yes this would have been my guess too, just expressing my concern if this isn't to be the case.
Thank you. :)

I really do wish they'd sort the click click clicking out though. Earrings are really starting to do my nut. :p
They need a 'grind mode' button you can switch on which keeps auto crafting until you run outta mats lol. Maybe after a while I'll be able to sue for RSI tho. ;)

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Thu Sep 08, 2005 9:48 pm
by petej
rushin wrote:yep.

but as to the rest wow and grats! racial differences at last :D those of you lazy homins that havent applied for ats do so and we can make sure its all working nicely :)

Hmmm not sure how youl like the look of your sex girl when she runs , Zorai run like Gibbai , Tryker like Cutes without the hoping and Fyros like emm the six million dollar man lol , no real change for Matis except the sit anime. come on the ATS in your best Ann Summers gear n see how ya like it :)

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Thu Sep 08, 2005 10:32 pm
by rushin
petej wrote:Hmmm not sure how youl like the look of your sex girl when she runs , Zorai run like Gibbai , Tryker like Cutes without the hoping and Fyros like emm the six million dollar man lol , no real change for Matis except the sit anime. come on the ATS in your best Ann Summers gear n see how ya like it :)
right coming to the ats now for a look b4 bed...

[edit] hehe interesting! luckily my ats char isnt nearly as cute as rushin so it wasnt too heartbreaking :)

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Fri Sep 09, 2005 3:55 am
by kuroari
lawrence wrote:
- Each jewel can have up to 3 resistances. Those resistances come from the raw materials which you use in order to craft your jewel.

- The new types of resistances (which replace the former ones) are as follows:
  • Desert resistance: includes fire, blind, madness;
  • Forest resistance: includes poison, sleep, snare (slow move);
  • Lake resistance: includes cold, shockwave, stun;
  • Jungle resistance: includes electricity, slow, root;
  • Prime Roots resistance: includes acid, rot, fear.
ok um.. so in other words a crafter of desert jewels can only make desert/pr resistances and now buyers need to find crafters of all the different races mats for all the resistances?
Maybe i got this wrong bieng a relative noobie myself.. but doesnt seem right

-Nightblade

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Fri Sep 09, 2005 6:17 am
by micrix
rushin wrote:right coming to the ats now for a look b4 bed...

[edit] hehe interesting! luckily my ats char isnt nearly as cute as rushin so it wasnt too heartbreaking :)
!! PANIC !! Dont make jokes on that. Nerf all i have but dont make my toon a caricature.