Jewels using more mats huh.. Does this mean we'll get more xp while crafting so we can level the darn things faster?
Also how are the bringing in the classes, is it going to be like the Stnd, MedQ, High Q system used for armor and such?
[DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08
Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager |Expert Lakeland Forager @ Q250
Master Jeweler|Master Heavy Range Weaponsmith
Master Jeweler|Master Heavy Range Weaponsmith
[ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08
ajsuk wrote:Jewels using more mats huh.. Does this mean we'll get more xp while crafting so we can level the darn things faster?
my guess is that you'll get the equivalent of the md q a nd high q plans yes.. and by getting more xp... well, as in all crafts, the xp is per mat. for a given level and overcraft etc. a fixed number of mats will give you in average the same xp, regardless of the crafted item. Thinking that the number of mats required e.g. to gain a level depends on the item is (not implying in your case) a common misconception. it takes the same number of mats to level pikes or earrings (in average). The huge difference is the number of clicks (so yes, pikes are faster because they require less clicks, specially if overcrafting, since you get a lot more of failed crafts)
Anissa - Jena's Lost Tribe -
Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08
maybe it's like malus ?micrix wrote:I really would like to know how the +20% cost on magic works.
but then again, we'll see when it's patched indouble missile add a 20% cost to all actions
Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08
The 20% is the cost on the double cast stanza , whatever spells you use to create the double with get an extra 20% cost put on
ie:-
Celestial Double Missile: Cost 20%
Heal 14: Cost 160
Heal 11: Cost 100
Range 12: Credit 40
Sap 18: Credit 140
Life 18: Credit 140
Total: Cost 312 , Credit 320
Thats how my heal is set up on the ATS
ie:-
Celestial Double Missile: Cost 20%
Heal 14: Cost 160
Heal 11: Cost 100
Range 12: Credit 40
Sap 18: Credit 140
Life 18: Credit 140
Total: Cost 312 , Credit 320
Thats how my heal is set up on the ATS
Last edited by petej on Thu Sep 08, 2005 9:27 pm, edited 1 time in total.
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
"There are no OMG's of mass destruction"
Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08
If you are right i leave after patch the forum for a week.petej wrote:The 20% is the cost on the double cast stanza , whatever spells you use to create the double with get an extra 20% cost put on
ie:-
Celestial Double Missile: Cost 20%
Heal 14: Cost 160
Heal 11: Cost 100
Range 12: Credit 40
Sap 18: Credit 140
Life 18: Credit 140
Total: Cost 312 , Credit 320
Psylo - Tryker and Homin
Shinto Digging Ltd.
---
typing errors are intended and ment for entertainment
Shinto Digging Ltd.
---
typing errors are intended and ment for entertainment
Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08
iphdrunk wrote:my guess is that you'll get the equivalent of the md q a nd high q plans yes.. and by getting more xp... well, as in all crafts, the xp is per mat. for a given level and overcraft etc. a fixed number of mats will give you in average the same xp, regardless of the crafted item. Thinking that the number of mats required e.g. to gain a level depends on the item is (not implying in your case) a common misconception. it takes the same number of mats to level pikes or earrings (in average). The huge difference is the number of clicks (so yes, pikes are faster because they require less clicks, specially if overcrafting, since you get a lot more of failed crafts)
Yes this would have been my guess too, just expressing my concern if this isn't to be the case.
Thank you.
I really do wish they'd sort the click click clicking out though. Earrings are really starting to do my nut.
They need a 'grind mode' button you can switch on which keeps auto crafting until you run outta mats lol. Maybe after a while I'll be able to sue for RSI tho.
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager |Expert Lakeland Forager @ Q250
Master Jeweler|Master Heavy Range Weaponsmith
Master Jeweler|Master Heavy Range Weaponsmith
[ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08
rushin wrote:yep.
but as to the rest wow and grats! racial differences at last those of you lazy homins that havent applied for ats do so and we can make sure its all working nicely
Hmmm not sure how youl like the look of your sex girl when she runs , Zorai run like Gibbai , Tryker like Cutes without the hoping and Fyros like emm the six million dollar man lol , no real change for Matis except the sit anime. come on the ATS in your best Ann Summers gear n see how ya like it
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
"There are no OMG's of mass destruction"
Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08
right coming to the ats now for a look b4 bed...petej wrote:Hmmm not sure how youl like the look of your sex girl when she runs , Zorai run like Gibbai , Tryker like Cutes without the hoping and Fyros like emm the six million dollar man lol , no real change for Matis except the sit anime. come on the ATS in your best Ann Summers gear n see how ya like it
[edit] hehe interesting! luckily my ats char isnt nearly as cute as rushin so it wasnt too heartbreaking
Last edited by rushin on Thu Sep 08, 2005 11:54 pm, edited 1 time in total.
rushin ~ asleep
Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08
ok um.. so in other words a crafter of desert jewels can only make desert/pr resistances and now buyers need to find crafters of all the different races mats for all the resistances?lawrence wrote:
- Each jewel can have up to 3 resistances. Those resistances come from the raw materials which you use in order to craft your jewel.
- The new types of resistances (which replace the former ones) are as follows:
- Desert resistance: includes fire, blind, madness;
- Forest resistance: includes poison, sleep, snare (slow move);
- Lake resistance: includes cold, shockwave, stun;
- Jungle resistance: includes electricity, slow, root;
- Prime Roots resistance: includes acid, rot, fear.
Maybe i got this wrong bieng a relative noobie myself.. but doesnt seem right
-Nightblade
Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08
!! PANIC !! Dont make jokes on that. Nerf all i have but dont make my toon a caricature.rushin wrote:right coming to the ats now for a look b4 bed...
[edit] hehe interesting! luckily my ats char isnt nearly as cute as rushin so it wasnt too heartbreaking
Psylo - Tryker and Homin
Shinto Digging Ltd.
---
typing errors are intended and ment for entertainment
Shinto Digging Ltd.
---
typing errors are intended and ment for entertainment