Re: Trial almost over, the nitty gritty of it all
Posted: Fri Sep 09, 2005 11:59 am
SoR is about interaction with homins, not NPCs or scripts. Even if they try to fix the missions, I appriciate/perfer homins by far.
This is the community forum for Ryzom.
https://bb.ryzom.com/
Loot could work in this game. Not in terms of getting items flat out, but 'special' pieces to items. If you are getting pieces you still need a crafter to put them together. The more 'special' pieces being put into an item, the higher the failure rate. But without a good quest system or many humanoid boss encounters/dungeons/large outposts its hard to get that type of thing going.sidusar wrote:Hmmm, getting an awesome sword or getting the materials with which an awesome sword can be made, what's the difference? Only that the second system makes crafters redundant. I'm opposed to any 'loot' items that would be better than what crafters can make, and I believe most of the players share that view.
Though I wouldn't mind bandits npcs dropping very basic equipment, fine swords of durability and such, the kind that the merchants sell. And I'd really like bosses dropping mats with special properties, like adding a jugukoo ligament to a piece of armor gives the wearer resistance to jugula poison, making a jewel out of rendokin eyes gives that jewel double it's normal health/sap/stam/focus bonus, things like that.