Re: Exp Formula's
Posted: Tue Jun 12, 2007 1:31 pm
We do know so much more about the new crafting system then we do about the old one. We had no idea what exactly the chances for failure or for partial succes were under the old one, and now they've given us the exact numbers.
I made some graphies about the new craft system too: Chance of succes and expected experience, both dependant on the difference between the target quality of the crafted item and your level in the crafting skill. It shows the experience increases fairly linearly until the maximum at 50 above your level.

That's the only thing we don't know for sure, but I'd assume it's a fair assumption.zerotacg wrote:if the degraded items are equaly spread
I made some graphies about the new craft system too: Chance of succes and expected experience, both dependant on the difference between the target quality of the crafted item and your level in the crafting skill. It shows the experience increases fairly linearly until the maximum at 50 above your level.