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Re: How you play the game can effect how you feel about it in the end.

Posted: Fri Aug 05, 2005 11:22 am
by micrix
*sigh* lets have some fun. Weekend ahead ;)

For those who dont know "The Noob" please go there http://www.thenoobcomic.com/daily/strip001.html and read it. Read it all !

Might take an hour or two to read. But its worth it. This is the ultimate guide to mmo. All about noobs, griefing, grind, PK, PvP, guild, RP, GM and support and all that stuff we are posting here about. Go read it and see, you are not alone :)

Re: How you play the game can effect how you feel about it in the end.

Posted: Fri Aug 05, 2005 11:22 am
by sprite
morzyr wrote:Even grimjims presistent holyness of rollplay and stubberness of give others a good time in RP gameing :D
Yarrr, he's much funnier in real life :p

Re: How you play the game can effect how you feel about it in the end.

Posted: Fri Aug 05, 2005 11:25 am
by dazman76
micrix wrote:For those who dont know "The Noob" please go there http://www.thenoobcomic.com/daily/strip001.html and read it. Read it all !

I second this, it's one of the best cartoons I've seen on the web :) It's funny, embarassing, and truthful all the way :) And to be honest, every time I read an episode I find it difficult not to re-read the whole thing...

Re: How you play the game can effect how you feel about it in the end.

Posted: Fri Aug 05, 2005 11:40 am
by sofiaoak
dazman76 wrote:....I don't share their imagination and ability to do this.
I find it harder because language barriers. If someone don't speek (write) the spoken language well, they will have hard time to find the words, what they wanna say. This goes also other direction, if You can't follow the spoken roleplay event well, It can leave someone cold, because understanding problems. Many roleplayer say, it does not matter as long You try, but I say it does matter. Ability have fun requires people to be part of the event and understand well what's going on.

Re: How you play the game can effect how you feel about it in the end.

Posted: Fri Aug 05, 2005 12:35 pm
by rrwfreak
dazman76 wrote:A good post Dekkert, and I agree with you in regards to Powerlevelling. In a game where progression is supposed to be steady and slower-paced, desiring high levels quickly is only going to lead to powerlevelling. This, I think, is a given.

However, I think you may have posted this in response to the update replies (I may be wrong here), and I feel I need to make a point which joins the two. Sure, if you're going to powerlevel, you may become bored of the game. The important thing is there are different types of boredom, or maybe 'boredom profiles'?

The boredom profile of a powerleveller will be distinct - the powerleveller craves levels, and power (duh obviously! get on with it...) - and usually, nothing else. So, I think it's safe to say with most powerlevellers, the boredom purely comes from a lack of further power or levels to be gained. Nothing more - why would there be, the person is just a powerleveller?

The boredom profiles of non-powerlevellers are much wider in definition I feel. Some still crave levels or power, or a little of both. In that case, hitting 250 may cause boredom. Or it may kick off levelling another skills. Also, running out of quests or missions may bring boredom.
Ty vm daz for the compliment, and aye, to some degree I wrote this post in response to some recent threads I've read....at least I modified what I was going to originally say a little. I had a lot of catching up to do on the forums since I was out for a month, but I had been wanting to post something close to what I wrote back in June. I do agree that people do get bored in different ways and some much more quickly than others.
dazman76 wrote: Basically my point here, is that if you're trying to say the people 'asking for content' are the powerlevellers, you're wrong. In fact, you're completely wrong :) Because by there very nature, they require and demand no content to play the game in their way. Just an avatar, and some stuff to grind on.

My levels (roughly, I don't remember exactly) are:

Range(50), Melee(60), Elem(88), Heal(118), Jungle Forage(120)

plus some craft levels around 100.

My main point is this - boredom is not only a byproduct of powerlevelling, and boredom is not only felt by those with a need for power, or a lack of imagination in terms of RP or 'creating your own things to do'. Remember, you wouldn't expect to sell a game which presents an empty room to players - yes they could come up things to do themselves, but the majority of people do not buy computer games to create their own itenary.

I feel, if you're saying you think powerlevellers are the only ones getting bored, then you're way off. I also feel the RP peeps out there need to be more realistic about the rest of this community - RPers tend to be at the 'extreme' in terms of opinions. I'm sure Jyudas would say 'give me a pen and paper and I'll entertain myself for hours, and you should too'. Well J, we aren't all like that, in fact most of us aren't like that - so please, consider the non-tabletop non-actors amongst us, and consider the fact that some of us have none of the experience that you do.

Being bored is everyone's right, and I'm afraid if you look at this game and this community, and don't see why people are getting bored - you need to bring your opinions a bit closer to the fence, and appreciate the grass from over here.
Hehe, no, no. I'm not saying that power levelers are the only ones asking for content nor am I saying that all power levelers are unhappy with the current content in Ryzom. Powerlevellers are also not the only ones getting bored either, this I do realize. A dear friend of mind that I made playing Ryzom is leaving the game and she is more of an all around player who enjoys the rp'ing, missions, sites as well as the leveling. She said she is tired of waiting on new missions, RAIDs, outposts, ect from Nevrax, and that she might be back in a few months. I probably should have put more thought into what I was writing. I get to typing and my fingers fly across the keyboard. I just feel sometimes I can get really wordy.

I do believe that power levelers do get bored the quickest though. From personal experience, and I haven't reached 250 in a skill yet, it gets very mind numbing very quickly. Of course, I probably would not be considered a true power leveler either especially not compared to Itachi and others. I also see that for the different spectrum of players that Nevrax needs to get on the ball so to speak and do something.

You are also right daz, that it is everyone's right to get bored and that this is eventually a given when playing a game. Eventually for some people a game just gets boring for different reasons and so one moves on to another game or takes a break from said game.
micrix wrote:*sigh* lets have some fun. Weekend ahead

For those who dont know "The Noob" please go there http://www.thenoobcomic.com/daily/strip001.html and read it. Read it all !

Might take an hour or two to read. But its worth it. This is the ultimate guide to mmo. All about noobs, griefing, grind, PK, PvP, guild, RP, GM and support and all that stuff we are posting here about. Go read it and see, you are not alone :)
Aye, he is very funny. That has been in my check out and read everyday category for a few months.

My main reason for posting is to just get everyone to remember to try and have fun playing. That how you play the game can effect how you feel about it so maybe a better thing to say is remember to have fun when you play. I also realize I had a month off due to my surgery from playing...actually about 6 weeks.....so I had a break that made me miss playing Ryzom and more so the community and people I have met.

Ty everyone for taking the time to read my post, and I appreciate all your responses. :)

Re: How you play the game can effect how you feel about it in the end.

Posted: Fri Aug 05, 2005 1:33 pm
by dazman76
rrwfreak wrote:I probably should have put more thought into what I was writing. I get to typing and my fingers fly across the keyboard. I just feel sometimes I can get really wordy.

Not at all, and I appreciate that:

1) You started a thread I feel was very worthy of discussion, and the thread, so far, has remained very positive and is still a 'discussion', not a disagreement
2) You took my post in the tone I intended it, even though, after re-reading my first post, a few of the things I said were a little bit 'confrontational' if you like... this wasn't intended at all, and I thank you for the neutral responses :)

I did actually cancel my sub yesterday, and I'm afraid I'll miss these discussions - although this is only a short thread, I feel it's one of the best threads recently, in terms of tone and attitude. Never before have I seen the 'root problems' being discussed, where they are not 100% connected to the game being played (we are, after all, discussing MMO problems rather than anything specific to Ryzom).

And a note to Jyudas, who may be thinking I've referred to him a few too many times in my posts :) This is purely because J has strong opinions (by that I mean well-formed and thought out, not radical) and obviously experience/knowledge on the RP side - this is a side I don't have much experience in really, and J always seems to present the strongest opinion from that point of view (which is a good thing) Every time I read a post where I mention RPers, I feel I'm alienating or categorising them - and that's not the intention :)

Re: How you play the game can effect how you feel about it in the end.

Posted: Fri Aug 05, 2005 1:40 pm
by vinnyq
Good stuff.

I would just like to add that in today fast pace world, and especially in the electronic gaming market, creating a game that would keep one interests for more than a few months is a pretty high order.

Re: How you play the game can effect how you feel about it in the end.

Posted: Fri Aug 05, 2005 4:55 pm
by madnak
I have a different perspective. Personally, I've never really like leveling. Which is all the more reason for me to start play as a powerleveler.

In a typical game many people will mistake me for a powerleveler, because I will rush to maximum level as fast as I can and be obsessed with being efficient about it. But whereas some people just enjoy gaining levels, for me it's something I want to get over with as fast as possible. As long as there are levels to gain, there's always an itch to get them.

I generally view the grind as a sort of gauntlet that leads to the "real" game. By having to level up, you get oodles of game experience and make a large time investment before you can play a big part in the game. Because of that, those playing at the higher levels tend to take their actions seriously and know how to play the game. This is particularly important in a RP-enforced game, where people might be less willing to take risks with a character, but you will very rarely see a "champion of the kingdom" chatting about Pokemon in an IC area. By the time someone reaches a high level of power and notoriety, they have a solid grip on the mechanics and dynamics of the game. Those who have invested more will also tend to have more equity, which is a fine thing as far as I'm concerned.

Ryzom presented a big problem for me - as I neared level 250, rather than get the normal "push" that sustains me to the end I began to question whether it was worthwhile to hit "max level." Due to a combination of the melee mechanics, the lack of scale at high combat levels, and the fact that a single melee level at 250 is just not enough to be "powerful" by the game standards, I seemed to reach a point of diminishing returns. I was torn between wondering whether speed 6 was really worth the time it takes to gain those final levels, and dreading the experience of getting heal and nuke to 250 as well. I was powerful enough to be a player, and that was enough for me.

I did get very discouraged and burned out at that point, but it didn't color my current view of the game because it's now a different game entirely. Actually, I find over the long term that my view of a game will change radically on a regular basis.

Re: How you play the game can effect how you feel about it in the end.

Posted: Sat Aug 06, 2005 2:04 pm
by rrwfreak
Nah, dazman. I didn't think your post was confrontational at all, but a well thought out one it was. Man, sorry to hear you cancelled your sub. Hope you return to us sometime in the near future, and I will miss seeing you around here.

madnak, that is a very interesting point of view and way to look and/or play at leveling. I guess I'm similar to you in that respect.....wanting to get the leveling out of the way to just play the game so to speak. I also agree that one can easily go back and forth on how they feel about a game during the course of playing it over a given amount of time. You can somewhat follow it here in the forums by reading the threads. :)

Vinny, you are so right. I wouldn't want the pressure of having to see the public's response to a game I designed or worked on and how successful it would be because I'm such a "people pleaser"..........although at the same time most of us would like the opportunity to get to work on a game. On my wish list if I ever get the money to do so and/or opportunity. :)

Re: How you play the game can effect how you feel about it in the end.

Posted: Sat Aug 06, 2005 3:56 pm
by vinnyq
Heh, don't start with mmorpgs!

If you think about it, the platform and stand alone games also take months, even years, to create, but they usually boast a playtime of 50 hours to a few months. The only games I have seen that last way longer than their shelves life are those that are PVP, and those that have mods.

When you create a mmorpg, you have to try to keep players interested for years. The Grind is an economical (and lazy) way, to do this. But I don't see any way around it.