Remember those statement :your guild will never want to have an outpost.
- one guild can't rules all the outpost.
- guildies can't be everywhere and at same time
- like the marketplace, the bigger you are, the bigger you have opponent
PvP by himself is meaningless. I'll try to draw you the whole scheme :I'd love a decent answer as to why so much effort is being 'wasted' on these PvP aspects
This is the wide political issues DCC explained, where guilds will sink in.
Outposts will drive Atys into war economy : Harvester/crafter supplying the guards/defenders/attackers. The current grind treadmill will be mutated into a task around outpost : warrior to be stronger, crafter to be efficient...
Now a sample :
You and your guild don't want to be involved in that and continue foraging in peace ? yikes a warlord guild overrules the good place with their outpost. Let's get info : can we be allied ? (diplomacy) no ? is there any other warlord guilds who can get ride of them (intelligence) ? can we drive a war between each others (politics/manipulation) ? and then, w/o doing nothing less than giving lump sum or goodies we can forage safely here
Gross new "skill" : political leader (in some special meeting),tactician, diplomat / emissary, battlefield trainer/commander, guild overseer (asking 1 mate to work on armor craft, other on weapon craft...), spy/intelligence scout, informer, skirmish squad... all "non XP-reward" skills but really useful, as the old scout/pathfinder during trip was.
Atys will be driven by that. That is the idea of DCC. Outpost wars will keep busy the warrior wannabes, but also there is many, many things to do around.
Beware, this is not an RP like you'll be used to... the RP like weird history, storytelling and so on... no!I'm also skeptical about his assumption that the PvP players will follow leads from roleplayers, taking their initiatives for action based on roleplay reasons. I don't see a lot of interest (of players by rp)[...]
Complete dynamic world, land, territory control. Tomorrow, Zorais may be at Yrkanis' doors, the day after, Matisian rules the world... up to you, how will you get involved. Not "abstraction" : you'll really live it !