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Re: [DEV] Combat Changes, July 13

Posted: Thu Jul 14, 2005 12:44 pm
by jamela
pr0ger wrote:Why only those ?

I really dont understand why "them". There is many others named herbivorous (sadichi, manda,...) that are (where) chain killed.
i'd really know why you pick those and not the others. also if they fight each other, we have to wait loooooong before the corpse of the looser wipe... i'd better see reduced "auto wipe corpse delay" rather than two or three uber named wandering...
I think you have misunderstood, pr0ger. All named mobs will have their respawn timer reduced. The generic herbivore groups mentioned are being upgraded to give uber level hunters something to grind on.

Sounds to me like a fair move, and I look forward to wandering safely around bolobi owned areas. Does this upgrade in HP and XP also apply to the named variants of each of the mentioned herb species?

Re: [DEV] Combat Changes, July 13

Posted: Thu Jul 14, 2005 5:12 pm
by vinnyq
sidusar, that's some pretty good stuff!

Do you also happen to know what happened to the equation as the xp is share to more than one player. Do the total just get split evenly among all party members, or is there an equation where it descreases x amount per each additional party member?

Re: [DEV] Combat Changes, July 13

Posted: Thu Jul 14, 2005 5:35 pm
by sidusar
vinnyq wrote:sidusar, that's some pretty good stuff!

Do you also happen to know what happened to the equation as the xp is share to more than one player. Do the total just get split evenly among all party members, or is there an equation where it descreases x amount per each additional party member?
I'm still working on it. As I write this, I'm trying to complete the list of how much exp you get from soloing mobs ranging from 10 to 50 levels below you, as well as the exp you receive from soloing named mobs (and those are hard to find these days). Once I have that list complete, I will be able to predict exactly how much exp every mob gives for soloing. Then it should only take a few tests to determine how it changes for teams.

What I remember from my last tests (but this is again from memory so may be incorrect):

[Edit: removed because it indeed proved to be incorrect, see my post down below.]

Note that this is from vague memories and assumptions and the numbers are likely incorrect by a considerable factor, but I do believe the equation goes somewhat like that. Once I have the exp list for soloing complete, and provided I can find people willing to help me test, I'll try to figure out the actual equations.

Re: [DEV] Combat Changes, July 13

Posted: Fri Jul 15, 2005 6:27 am
by vinnyq
wow.

/target sidusar

/worship

You need to gather up all these great info and put them up somewhere.

I remember you did one for harvesting a while back.

Re: [DEV] Combat Changes, July 13

Posted: Fri Jul 15, 2005 8:50 am
by kratos84
I also tried to figure out the formula of xp given to a team of two while hunting. My first clue was that for a team of two, the xp for najab hunting dropped by 66 everytime the higher lvl person dinged. After some time what I wrote down was:

XP = C x [1000 + 100 (mob level - highest level used)] x 2/3
if C x [1000 + 100 (mob level - highest level used)] x 2/3 < 3000
And XP = 3000
if C x [1000 + 100 (mob level - highest level used)] x 2/3 > 3000


Which is the same as Sidusar's formula.

C is a coefficient that depends on the mob type and seems to come in values of 1, 1.5, 2, 2.5 and so on. I recorded that Najab's would be 1, Kirostas 2 and Kinchers would be 2.5, and Sidusar has a much more comprehensive list above. As for the group size, I had thought that the 2/3 part of the equation could be generalized into # players/(#players+1), but that didn't hold for larger groups. Maybe 2/3 is actually # players/(#players x 1.5) like Sidusar said, but I had not thought of that by the time and did not get to test it.

Re: [DEV] Combat Changes, July 13

Posted: Fri Jul 15, 2005 1:39 pm
by sidusar
vinnyq wrote:You need to gather up all these great info and put them up somewhere.

I remember you did one for harvesting a while back.
I will, as soon as I have the list complete I'll post the whole thing in the general forum and maybe in the guides forum. Probably put it online somewhere too, or beg BM to put it on their site.

And no, that was Berrule IIRC. Though I did test the equation and confirmed it to be largely correct.

kratos84 wrote:XP = C x [1000 + 100 (mob level - highest level used)] x 2/3
if C x [1000 + 100 (mob level - highest level used)] x 2/3 < 3000
And XP = 3000
if C x [1000 + 100 (mob level - highest level used)] x 2/3 > 3000

Which is the same as Sidusar's formula.
Not the same, +50% and then divided by 2 would be x 3/4, but you say it's really x 2/3. So it would be something like... 33% exp bonus for every additional party member, then divided by amongst the party? Darn, I must test it. We do agree on the C x [1000 + 100 (mob level - highest level used)] for soloing though.
kratos84 wrote:C is a coefficient that depends on the mob type and seems to come in values of 1, 1.5, 2, 2.5 and so on. I recorded that Najab's would be 1, Kirostas 2 and Kinchers would be 2.5, and Sidusar has a much more comprehensive list above.
Kirostas are hard to solo for my poor lvl 150 char, but I did manage to kill one which gave me a C of 1. So far I've only seen kipees give a C of 2.

Re: [DEV] Combat Changes, July 13

Posted: Sat Jul 16, 2005 6:00 am
by sidusar
Allright, I've done some testing in teams. It turns out my previous assumptions were way off and the results actually follow a much easier pattern than I'd expected.

If one players soloing a mob gets X experience...
A team of two killing the same mob with the same highest skill level used gives both players X * (2/3) experience.
A team of three killing the same mob with the same highest skill level used gives all players X * (2/4) experience.
A team of four killing the same mob with the same highest skill level used gives all players X * (2/5) experience.

I did not test for larger teams than that, but I think I can safely assume it follows the same pattern, up to a full team of nine all receiving X * (2/10) experience. (I'd still like to test this ofcourse.)

Oh, and to use my findings to give people an idea of what the changes proposed in this thread will do; it'll make voracious bolobis give experience comparable to great kinchers.

Re: [DEV] Combat Changes, July 13

Posted: Sat Jul 16, 2005 8:06 am
by mmatto
And full group will get same xp as you would now get solo.

Re: [DEV] Combat Changes, July 13

Posted: Sat Jul 16, 2005 6:52 pm
by vinnyq
sidusar, does your finding for certain mobs giving you bonus XP such as ocyx giving you 50% and Kipees giving you 100% still hold?

Re: [DEV] Combat Changes, July 13

Posted: Sun Jul 17, 2005 10:32 pm
by sidusar
vinnyq wrote:sidusar, does your finding for certain mobs giving you bonus XP such as ocyx giving you 50% and Kipees giving you 100% still hold?
Yes it does. That bonus is already included in X (the experience a person would get for soloing the mob).

Additional tests I've done since last post:
Killed Ora in four different ways and found that it gave 8 times as much experience as an ordinary level 60 yubo would. Also killed Ibakus twice and found it did not give 8 times the experience an ordinary level 60 lumper would, but instead gave me the same experience as Ora. It seems thus that the 50% exp bonus for lumpers does not count for nameds, and all nameds just give 8 times as much experience as a yubo of their level would. Also killed Capryketh and found it gave about 26 times the experience an ordinary level 70 capryni would. I'm still trying to find a death/destroyer/slayer mob in the lvl 50 areas to see what they give. It's not really usefull info seeing nobody hunts bosses for exp, but I like to be thorough :)
Hunted great kinchers in a full team and found that they were giving us more experience that they should. At first I thought there was an exp bonus for large teams, but after more comparing and playing with the numbers I now believe the equation of EXP = 1000 + 100 * (highest level - mob level) doesn't hold for mobs more than 20 levels above the highest skill used. This wouldn't show during soloing because of the experience cap at 3000. So my equations for experience in teams are correct for any team size, but I have some more work to do figuring out how much exp you receive from mobs 21 or more levels above the highest skill used.

(I'm not sure whether it's ungratefull to all the other homins I've ever teamed with, but thanks to Jelathnia, Sehraci, Darcherie, Davrick, Anissa, Mhamarhi, Mytusbr, Iverem, Mandrick, Amarti, Iklio, Xanavan, Kilgoretrout, Qaitaj, and Suchi, for it was while teamed with them that I gathered my information on experience in teams. Also thanks to Pinsao and Rashan for helping me 'solo' Capryketh.)