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Re: the lack of ql200+ weapons on the market (dyron)

Posted: Thu Jul 14, 2005 10:00 am
by iwojimmy
I can understand harvesters wanting to get extra "zatchel-free" time, by not looting the corpse.. but people are killing and leaving to rot named herbivores too ! That is just wasteful..

wouldn't it be better for everyone, if diggers would call on hunters that will benefit from fighting the named mob, whenever the mob spawns/enters digging areas, so high levels can get xp, and good mats are sold on the markets.

Re: the lack of ql200+ weapons on the market (dyron)

Posted: Thu Jul 14, 2005 10:13 am
by akicks
iwojimmy wrote:I can understand harvesters wanting to get extra "zatchel-free" time, by not looting the corpse.. but people are killing and leaving to rot named herbivores too ! That is just wasteful..

wouldn't it be better for everyone, if diggers would call on hunters that will benefit from fighting the named mob, whenever the mob spawns/enters digging areas, so high levels can get xp, and good mats are sold on the markets.
Sadachi dies becauase he is stupid enough to have his route walk next to many things (30 + jugs). So no, ppl are not killing them to leave them rot. :P

Re: the lack of ql200+ weapons on the market (dyron)

Posted: Thu Jul 14, 2005 5:27 pm
by roninpvp
Someone plz kill Vulca he seems to find me wherever I go :p

Re: the lack of ql200+ weapons on the market (dyron)

Posted: Sun Jul 31, 2005 12:34 pm
by archerke
back on topic *update*

i checked it again and what i saw was even worse then the last time :x

the ha market: 0 pieces on higher then ql170!!!...
the melee weapon (2h) market: except from pikes (wich were decent but nothing supreme) was empty

look guys i'm trying hard to get something worth getting on the markets: thing is i cant make it fast enough... i cant dig the mats fast enough.

most sells before i turn my back :x . so pls are there any other crafters out there who wanne make the markets worth looking at? :x

Re: the lack of ql200+ weapons on the market (dyron)

Posted: Sun Jul 31, 2005 12:48 pm
by iphdrunk
archerke wrote:most sells before i turn my back :x . so pls are there any other crafters out there who wanne make the markets worth looking at? :x
The problem is the lack of / unavailability of supreme mats like oath, and the fact that any 'standard' weapon seems to be the 28-30 hpm max damage for 2h etc. Maybe more crafters would make the markets worth looking at if they were provided the mats

Re: the lack of ql200+ weapons on the market (dyron)

Posted: Sun Jul 31, 2005 12:51 pm
by grimjim
iphdrunk wrote:The problem is the lack of / unavailability of supreme mats like oath, and the fact that any 'standard' weapon seems to be the 28-30 hpm max damage for 2h etc. Maybe more crafters would make the markets worth looking at if they were provided the mats
Or if people sold more mats in the shops rather than using them as storage areas...

Re: the lack of ql200+ weapons on the market (dyron)

Posted: Sun Jul 31, 2005 12:53 pm
by mmatto
archerke wrote: most sells before i turn my back :x . so pls are there any other crafters out there who wanne make the markets worth looking at? :x
You need to increase your prices. Higher prices for good quality items would attract new crafters. At least, in theory :)

Re: the lack of ql200+ weapons on the market (dyron)

Posted: Sun Jul 31, 2005 12:59 pm
by archerke
mmatto wrote:You need to increase your prices. Higher prices for good quality items would attract new crafters. At least, in theory :)
tbh i think they're more then high enough atm. :x would feel bad even sell higher, if i had more mats i'd lower the price badly, thing is i cant atm.

+ yes mats are hard to get and idd nis sadly all weapons i craft on order/markets have to be at least 28hpm these days (folks this aint easy) :) . supr oath is impossible for most diggers and gives the ones who hare looking for it many headaches and very few sleep ;) some know wot i mean here.

though specially the ha market is sad there's even no choice on it wich is honnestly easy to get! only thing u see is one getting up one tree and dumping all the helmets he crafted on there at a throw away price. been ages since i've seen a complete set

Re: the lack of ql200+ weapons on the market (dyron)

Posted: Sun Jul 31, 2005 1:18 pm
by hans1976
archerke wrote:been ages since i've seen a complete set
Come take a look in Avendale :-)

One of the things I try to do is have one set of heavy armor for sale, full choice with hp. It will be made of the (choice only) mats I have at that moment, so sometimes the stats will differ a bit.

But it seems you are right, Yoshi. Do you think a gap in the market should be filled by putting up for sale a ql170, ql180, ql190 or whatever set?

You know what, I will try. After I take a look to see what is available 170+, I will fill the gap with choice gear as described. In a week, we will know demand. Want to join me in the test? To keep it a nice test, use 200% margin and choice only mats, best compairing then.

And why Avendale? It is my home market. If you want HQ tryker heavy, invest in a tp ticket...

Re: the lack of ql200+ weapons on the market (dyron)

Posted: Sun Jul 31, 2005 1:28 pm
by sumoman
iphdrunk wrote:The problem is the lack of / unavailability of supreme mats like oath, and the fact that any 'standard' weapon seems to be the 28-30 hpm max damage for 2h etc. Maybe more crafters would make the markets worth looking at if they were provided the mats
Weapons with 28-30 hpm should b on the ql 230+ weapons, anyting lower than ql200 should b around 24-25, im happy to buy them at those hpm.
The people who reach ql230 should get the extra hpm as the mobs they fight kill quickly and those few extra hpm could save them