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Re: New Features in Test

Posted: Wed Jul 13, 2005 4:39 am
by alexrowe
I agree with you Neva, I too do not like a "20lvl" peep and can wear a set of LA and jewels q250.

Re: New Features in Test

Posted: Wed Jul 13, 2005 8:23 am
by mafuhu
alexrowe wrote:I agree with you Neva, I too do not like a "20lvl" peep and can wear a set of LA and jewels q250.
Same here but I would like a bit more detail, I've only just managed to get some q250 jewels and would hate to "lose" them so soon after getting them.

Re: New Features in Test

Posted: Wed Jul 13, 2005 8:31 am
by mmatto
mafuhu wrote:Same here but I would like a bit more detail, I've only just managed to get some q250 jewels and would hate to "lose" them so soon after getting them.
They said that old items won't be affected by these changes. So, you can use your old items as long as they last. Draw your own conclusions, but I know what I am going to do :)

Re: New Features in Test

Posted: Wed Jul 13, 2005 8:37 am
by akicks
mafuhu wrote:Same here but I would like a bit more detail, I've only just managed to get some q250 jewels and would hate to "lose" them so soon after getting them.
It says, they won't change. READ! :)
[ E Q U I P M E N T ]

* All piece of equipment (even light/caster armor and jewels), either
crafted or looted, now have pre-requisites you will have to match to be
able to equip them. All those equips have at most two pre-requisite
skills. You can see the pre-requisite by right-clicking on piece of
equipment then choosing 'info'. Please note that items bought, crafted
or looted prior to the introduction of this change to the live version
will keep their prerequisites (none for light/caster armor and jewels)
.

Re: New Features in Test

Posted: Wed Jul 13, 2005 8:47 am
by iphdrunk
so a light armorer/jeweler should start selling q250 sets now? :D

* wonders about either hiding or start a macro Marketing campaign *

Re: New Features in Test

Posted: Wed Jul 13, 2005 10:02 am
by mafuhu
akicks wrote:It says, they won't change.
What I actualy ment when I said "more detail" was - I would like to know what prerequisites are going to be implemented. :)

Re: New Features in Test

Posted: Wed Jul 13, 2005 11:50 am
by sprite
All of it goes on the ATS anyways, so I'm sure the reqs for the LA and jewels will be thoroughly "commented on" if they're not good for the players ;)

Re: New Features in Test

Posted: Wed Jul 13, 2005 12:43 pm
by sehracii
mafuhu wrote:What I actualy ment when I said "more detail" was - I would like to know what prerequisites are going to be implemented. :)

Indeed! I just want to know NOW what the reqs are, lol. I'm so impatient.

Re: New Features in Test

Posted: Wed Jul 13, 2005 12:46 pm
by lawrence
In order to be able to provide Nevrax with more detailed feedback, we've added separate feedback threads for some of the items listed here.

Please continue discussing the changes in the new, separate feedback threads.