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Re: "Add your List here" Things to do means more FUN???

Posted: Wed Jun 29, 2005 11:34 am
by dazman76
buupi wrote:Most of AoDs i see today use cool titles like, refugee or homin.
I know sum Homins are bit paranoidic, but if ye are lvl 250, why dun ye show it?

Human nature. Not everyone enjoys beaming their achievements to all who may be passing. And not everyone puts value in what is effectively a 'badge'. The only people who really need to know your levels are the people you're interacting and playing with. If people were using 'AoD' titles so others could seek them out for help, fine. But they're not, or they don't from what I've seen.

Sure, titles can be useful for crafters, and in the same breath they can cause some rather annoying hassle too.

'Homin' is effectively an empty "Display Player Titles?" checkbox. I don't like titles, as you may have gathered.

Re: "Add your List here" Things to do means more FUN???

Posted: Wed Jun 29, 2005 11:53 am
by mmatto
Open face helmets would be cool, maybe as part of medium armor. Also some other additional headgear would add variety to characters.

Re: "Add your List here" Things to do means more FUN???

Posted: Wed Jun 29, 2005 12:10 pm
by sasaj
fritts24 wrote: <skip />
(3)Adding water life that you can attack and will attack you...Some Friendly some not.. :D For those that leave Packers @nd Mounts in the water have no Fear... Only attacks are way off from the shores..
<skip />
There are some:
http://ryzom.l9c.org/mobs.php?do=view&mId=2
http://ryzom.l9c.org/mobs.php?do=view&mId=1
But not active. I guess fighting under water was too hard to implement.
There are also 3d renderings of PvP islands, but PvP is now in PR and Nexus.
I have no idea how author of that page got screens of underwater mobs and those 3d renderings.

Re: "Add your List here" Things to do means more FUN???

Posted: Wed Jun 29, 2005 12:32 pm
by kgrieve
There could be something that people desire that there are few of, this would encourage guilds and players to fight over them or try and hold them. I'm not too far into the game and don't know if these already exist.

Suggestions are: -
- A banner each for race, Matis, Tryker, Fyros and Zorai. It is a matter of honour to retain your races banner.
- A trophy that gives some advantage or standing to a guild in fighting or commerce. To be useful, It would have to be carried by a guild member and is dropped when they die. It would give no advantage when in a guild house. Some benefits may be reducing skill costs by one so that a skill of 10 now costs that guild 9 or buying mats from an NPC at 5% discount.
- Holding a particular area that generates a unique resource once it has been held for a period by the same guild or race.
- A skill that can only be acquired by completing a quest, maybe crafting gold armour.
- A title for the person that is best in each skill set.

Re: "Add your List here" Things to do means more FUN???

Posted: Wed Jun 29, 2005 12:34 pm
by sprite
kgrieve wrote:crafting gold armour.
HighQ beige works fine ;)

Re: "Add your List here" Things to do means more FUN???

Posted: Wed Jun 29, 2005 12:36 pm
by mmatto
kgrieve, its coming and called outposts :)

Re: "Add your List here" Things to do means more FUN???

Posted: Wed Jun 29, 2005 12:37 pm
by borg9
sprite wrote:HighQ beige works fine ;)

*slaps spriteh* Tryker HighQ = Gold

The rest just looks like beige :rolleyes:

Re: "Add your List here" Things to do means more FUN???

Posted: Wed Jun 29, 2005 6:17 pm
by grimjim
OK, lets Ryzomify (New word) a few of these tired and often redone ideas with a bit of 'zing'.

Fishing
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The majority of lifeforms we interact with in Ryzom are either baby forms that we forage (bugs and larvae) or macro in scale that we hunt. We don't really have farming per se and it would SEEM that the homin races are primarily hunter gatherers rather than farmers, perhaps due to the sheer fecundity of Atys.

Rather than fishing have aquatic hunting and foraging - diving down into the depths to dig at sources on the bottom of the lake or fighting seagoing beasts on the bottom, while making some critters properly amphibious perhaps :)

This also covers the other waterbourne suggestions such as diving and underwater exploration.

Boats
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Boats don't make a tremendous amount of sense yet, even in Tryker. We'd need areas of open water for them to play any sort of role really and even then, what role could they perform? A hold to fill with foraged materials to sail back to port and offload? Perhaps, but they'd have to be pretty big for that and you'd have to add 'port' functionality similar to the stables. A more short term option might be to have packable 'coracles' shaped liek leaves or coconut husks, or even (With matis genetic technology) seeds that grow into one-use boats (which let you move faster than swimming.

Drinking/Eating (Cooking)
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I don't think we need a cooking ability necessarily, though it might be nice to have a 'homecraft' skill tree that covers several of these ideas.

Drinking and eating items really need to only be RP props, activated with emotes. That really shouldn't take that much doing but the items available need to be 'Ryzomy'. We've already created firewine and a few dishes, it'd be nice to see those in game, but they need to fit the style of the rest.

Camps Tents
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This is one thing that does fit with Ryzom, but working out their utility and how long they should last is complicated. A seperate skill tree and abilities dependent on what they're constructed form would be good, perhaps with skill level determining how long it lasts and a slightly increased heal rate while near the camp and sitting down. The counter concern would be that the map would end up cluttered with these things causing lag and blockades to movement. You could cut off a town by making camps along its entrance for example.

The tent and camp designs already exist though.

Pets
----
We already have mounts and packers, all that really remains are 'fluff' animals and combat pets. The problem in other games is that powerful pets completely unbalance things and give otherwise melee weak classes a great deal more fighting power than they should have. We already have the problem of magic users being overpowered, adding pets to that would be messy.

That said I can see uses for animals in the fighting and foraging trees, much like pigs are used to find truffles you could use a yubo to sniff out forage spots, to careplan or to help dig. Gingo, varinx etc could make good hunting animals. To balance things a bit using pets should split XP as though the pet were a team member. If they were implemented.

Clothing/Props
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One thing we do need is more RP items, props, clothing, interactive items in the landscape. Given the lukewarm reception to PvP here I can't help but think Nevrax's time may have been better spent working on these. :-/

Additional
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I still think the other races (save zorai) should get beards. At the moment only the Tryker (who look 12) have access to facial hair. This is wrong!

Re: "Add your List here" Things to do means more FUN???

Posted: Fri Jul 01, 2005 7:32 pm
by rob01
grimjim wrote:only the Tryker (who look 12) have access to facial hair. This is wrong!

Concur...although they do look more like 13.

Re: "Add your List here" Things to do means more FUN???

Posted: Sat Jul 02, 2005 4:29 pm
by ariwen
You can change tatoos, and hairstyles What about

Suntans, for our white Matis friends, lol