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Re: Is there an answer anywhere?

Posted: Mon Jun 27, 2005 11:41 am
by sasaj
petej wrote:Yes and lets hope it something of real use ie :- High region teleports *nudges Devs*

I'm actualy using some stuff from rites (extra focus, sap, generic bowrifle and generic buckler for craft and extra hit points is handy). However, extra harvesting time and extra hit points need to be selectable action with 0 credit, not permanent bonus (IMO).

Re: Is there an answer anywhere?

Posted: Mon Jun 27, 2005 12:05 pm
by petej
Yeah they are definately usefull and i agree on making the skill changing ones into zero credit stanzas , also i love those generic plans (Go Go Ugly !!! hehe) , but i think High Region Teleport access could be life changing for alot of players , easy access to Lagoons of Loria / Bounty Beaches / Void / Scorched Corridor / Nexus mmmmmmmm...

Re: Is there an answer anywhere?

Posted: Mon Jun 27, 2005 12:25 pm
by sasaj
There is post somewhere about those "not working" teleports. They will be "guild missions related", whatever that is.
Even if Nevrax give us access to normal tickets on those teleports as reward for rite missions, we'll need to wait for missions in higher area then 100 (as all working rites now). Your sugestion is nice.