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Re: West Region Flaming Forest Diggers ONLY plz Survey
Posted: Thu Jun 16, 2005 2:40 pm
by jokque
borg9 wrote:
Oh did I mention that I was going into the Jewel trade..... not for retail, but for fun. Go Go Earring crafting for it is fun
I crafted 1700 bulk of raw mats into an item requiring 3 mats in 1 sitting once, not recommended...
Re: West Region Flaming Forest Diggers ONLY plz Survey
Posted: Thu Jun 16, 2005 3:21 pm
by borg9
jokque wrote:I crafted 1700 bulk of raw mats into an item requiring 3 mats in 1 sitting once, not recommended...
Earring are the tops when you have 2 huge equal stacks of amber and seeds.
Starts crafting -
gets a tell pop up....
'what ya doing?'
'Making 1500 earrings'
'Why you doing that?'
'Well I have 1500 seeds and 1500 ambers'
'Oh hf!'
Half hour later...
'hows is going?'
'500 to go...'
'Wana go hunting?'
'PLEASE!'
(I have not stolen this thread I am only borrowing it for a short while till I can find another thread to post on.)
Re: West Region Flaming Forest Diggers ONLY plz Survey
Posted: Thu Jun 16, 2005 3:22 pm
by jokque
Yeah...
My hand still hurts

Re: West Region Flaming Forest Diggers ONLY plz Survey
Posted: Thu Jun 16, 2005 3:25 pm
by borg9
jokque wrote:Yeah...
My hand still hurts
I have a new goal in Ryzom ... to be the only jeweler who main branch is Earrings. (All you lvl 250 earring jewelers I feel your pain

)
Re: West Region Flaming Forest Diggers ONLY plz Survey
Posted: Fri Jun 17, 2005 1:56 pm
by keoni
So, sorry to divert you two from your little thread hijack there, but...
The KT is indeed a problem in western FF, in that is rarely given any reprieve, mostly due to the sudden flood of jewelcrafters. As I said elsewhere, it is an inconvience for me - but I'm an insanely tenacious player so I will get my mats from the region one way or the other. This is more a problem for the casual players, who don't have as much time flexibility. Also, I expect it will have a ripple effect - as players who are frustrated in that region move elsewhere.
Re: West Region Flaming Forest Diggers ONLY plz Survey
Posted: Fri Jun 17, 2005 2:54 pm
by borg9
keoni wrote:So, sorry to divert you two from your little thread hijack there, but...
The KT is indeed a problem in western FF, in that is rarely given any reprieve, mostly due to the sudden flood of jewelcrafters. As I said elsewhere, it is an inconvience for me - but I'm an insanely tenacious player so I will get my mats from the region one way or the other. This is more a problem for the casual players, who don't have as much time flexibility. Also, I expect it will have a ripple effect - as players who are frustrated in that region move elsewhere.
How many Casual QL250 jewels are there?
As a casual, turned complete addict, turning casual again .... I am still not at the point where I need a huge stock of ql250 mats.
I would also suggest that there will be a rotation of Harvesters rather than a 'pooling' effect. Now hopefully the sensible Harvests will climb the region tree when the move to a new land.
Re: West Region Flaming Forest Diggers ONLY plz Survey
Posted: Fri Jun 17, 2005 3:21 pm
by vinnyq
Ok, if we are certain the KT is behaving correctly for FF comparing against other region (it is not a bug), then I would have to agree with the majority here and that you guys (keoni and zysha) should plead to the Players, those that dig in FF, rather than the Devs, for fixing this problem.
This is one way you can "affect your game world" like how we have always wanted

Re: West Region Flaming Forest Diggers ONLY plz Survey
Posted: Wed Jun 22, 2005 1:49 pm
by borg9
Feedback - I did a little experimenting and explaination with a digger that will remain unnamed.
I would be interested in knowing if the KT in the FF region has improved or not in the last few days?
Re: West Region Flaming Forest Diggers ONLY plz Survey
Posted: Wed Jun 22, 2005 1:59 pm
by iphdrunk
borg9 wrote:Feedback - I did a little experimenting and explaination with a digger that will remain unnamed.
I would be interested in knowing if the KT in the FF region has improved or not in the last few days?
I had a lengthy discussion with that same unnamed digger about the subject just a few hours ago -- I was jut curious, trying to understand the issues raised here--, insisting on the effects of careplanning and having other low level harvesters as trainees in that particular region and it seems the issues you observed have not improved. You may want to talk to him for details
Anissa
Re: West Region Flaming Forest Diggers ONLY plz Survey
Posted: Wed Jun 22, 2005 2:35 pm
by borg9
Okies - Some theory....
A node - a place in Atys that contains mats of a specific grade (eg choice) and named material (Irin oil). A node will deplete after a set number of material have been extracted (around 70 materials)
A spot - green ball of material goodness, the thing you dig!
Overlap - where two nodes touch or overlap each other
A super node - where 2+ nodes are next to each other but DON'T overlap with the exact same materials. Giving the impression that the area contains more of that material than a normal node.
Neun's Theory of superfast KT lowering! (Based on information and thoughts gathered over the years of digging and watching other dig)
A node will deplete once the maximum mats have been removed, regardless of how careful you are digging it.
If a node overlaps another - both the node dug and the overlaping node are classed as depleted.
For example a node with basic resin and choice seed. If you dig the seeds and propect for resin it will say depleted.
What I saw in FF, with makes it slightly different to other regions is .... it has a very dense population on nodes. Its packed with mats!
Due to this density of materials - overlapping occurs much more that in other regions. (In Tryker its rare to see more that 2 mats overlapping - in FF I have seen places with 4+ !!!!!!)
Lets exaggerate to make the point.
KT when at max is for example 1000.
When you depelete 1 node it drops by 1.
So lets say you can dig 1000 times in an area before the Kami wants to blow you up.
Now if you dig an overlapping node, you deplete both nodes by digging one of them. Suddenly you can only dig 500 times in that region, while others can dig 1000 times in a different place.
If what I discovered in FF is true that the nodes are so dense that its possible to deplete 4 node at once, the number of digs drops to 250.
Ok so if the above is true (simplified to make the point as I am sure KT has other factors that are harder to see) then one digger in the FF has the same effect on KT as 4 diggers in a region where the mats are spaced out more.
What I proposed to the diggers of the FF was that they attempted to minimise the chances of digging overlapping nodes - thus reducing the damage to the lands and thus effecting the KT.
My proposal to the diggers of FF was as follows:
Find the spots you need using you big prospects - but use very tight and narrow prospects for digging. This way the area of effect of you digging is much more localised and the chances of multi node deleption is much reduced.
However this will on work if a number of the diggers change their digging style to this method.
(It like comparing keyhole surgery with bit cut surgery - the same job gets done, but the area of damage is much reduced)
KT - recovers slowly and I am sure it has a 'memory' if an area has be overdug, it becomes more sensitive to digging than areas that are dug less.
Its not going to get better overnight - we are looking at the effects of months of care-free digging in a region, I would expect it to take twice as long to stablise as it took to do the damage if not longer!
Please note - I am not saying take less mats, or don't dig in the region - the only thing I ask you to do is change you prospecting from wide angle long range to a narrow short range.
I repeat - this is theory - based on lots of experimentaion and observation (Wonders if the Dev will chukkle to themself and say fooled you!)
So why not try it .... you have nothing to lose .... as once KT hits Zero you have to dig elsewhere.