Or am I making this more complicated than it need be?

*Jamela has confused herself*
mmatto wrote:I voted for guild alliance. If you can't live upto your guild's commitments, then you are in wrong guild.
Individual alliances would be nice to have feature somewhere in future.
hmm, i vote for guildalliance mostly for the same reasons as quoted aboveaylwyne wrote:Ultimately, I think it would be good to have both. I voted for guild level alliances because it seems more straightforward and I think it'll be good to keep some things simple when outposts first arrive. Individual alliances could be added later.
First, I think a guild is a family and a team. We help each other, stick up for each other, team/hunt together etc, etc. If a guild mate was treated badly by another player, I would stand by my guild mate, and assist in any way possible.dictionary.com wrote:guild:
1. An association of persons of the same trade or pursuits, formed to protect mutual interests and maintain standards.
2. A similar association, as of merchants or artisans, in medieval times.
The American Heritage® Dictionary of the English Language, Fourth Edition
Copyright © 2000 by Houghton Mifflin Company.
Published by Houghton Mifflin Company. All rights reserved.
I agree with the sentiment behind this, but just wanted to comment that this is an internal guild issue and not an issue for the devs. They should not have to create a system that requires voting by all guild members. They should simply implement based upon the leader's say-so and it's up to each guild to decide how to make such decisions. I agree that if you find yourself in a guild that decides what you shall do without consulting you, you may want to reconsider your membership. But, I don't want to see the programmers get bogged down with implementing that into code.larwood wrote:So, to sum it all up . I think that these alliances should be between guilds, and not players. But this does not mean that its up to the Guild Leaders to decide who, where, and when. The entire guild, and every guild member should be involved.
iwojimmy wrote:A couple of questions.
2.What sort of duration are we looking at.. fixed term, until log off, until the members choose to end it, forever ?