determining source content

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roninpvp
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Re: determining source content

Post by roninpvp »

basicart wrote:Would be a nice add for a lvl 250 Knowlage 4 heh

I agree give it at 250 and give me my rune rings back when i prospect :p
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magick1
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Re: determining source content

Post by magick1 »

keoni wrote:Some people are still upset at losing the ability to select sources with the space bar - if you give them the ability to instantly target the source with the greatest content of those available, that should heal those wounds completely.
Still miffed, and nothing short of getting it back would appease me. :rolleyes:

As for the content of a source showing, it think it works fine now.
Yes it can be drag when windows overlap, but then I get a bit of brain workout going. :p

If it has to be seen at a glance, make it a level 250 skill (knowledge 4) as has been suggested already.
Take a heap of anything and at a glance, to know exactly how many there is in it, is a hard thing to do.
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petej
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Re: determining source content

Post by petej »

You should be able to see a difference between a 10 mat (1/3 bar) and a 32 mat (full bar) heap at a glance though (you still need to target "look at" each source)

Agree on having Knowledge 4 as a 250 skill showing source quantity in the Target name , be nice to have something else to spend all those surplus sp's on (ive got 3205 atm lol -wish id bought everything possible using forage points now :/ )
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norvic
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Re: determining source content

Post by norvic »

Yup being a high lvl forager should give you a feeling for which are the high yielding sources.

Agree with Knowledge 4 idea at vl 250
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rushin
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Re: determining source content

Post by rushin »

The other option is the different sized spots are actually related to how many mats are in them - to use as a rough guide.. I imagine that was the idea at some point but it’s not the case at present.
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marct
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Re: determining source content

Post by marct »

petej wrote:You should be able to see a difference between a 10 mat (1/3 bar) and a 32 mat (full bar) heap at a glance though (you still need to target "look at" each source)

Agree on having Knowledge 4 as a 250 skill showing source quantity in the Target name
IT seems ridiculous to wait till 250 to get some impression of this when it begins to be a problem between 150 and 200. It is easy for a 250 forager to say let's make this a 250 skill. However you soon forget the other 70-80 levels that you had to deal with this.

Knowledge 3 is not a necessity, in fact, I have not even learned it. I prospect for any different type and do not have to see it in the knowledge. How about the same functionality for this. Sure have knowledge 4 where it says in the source name, but also have bricks that I can add into my prospect as I mentioned before, that allow me to specify say >10 content, >15 content, >20 content, and >25 content. You could space these between 170ish and 230, and have the big kicker, knowledge 4 at 250.

I must say, I would not pay the prospect credit for knowledge 4 ever, but clearly some of you would.

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keoni
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Re: determining source content

Post by keoni »

I don't think that having the source content displayed in the source name should be part of a 250 "knowledge 4" skill, for these reasons among others:
  • As Noinossalg points out, it becomes a problem much earlier in the development of a harvester
  • It makes no sense to me to make it a high level skill, to display data we are already given in another location. And while it might make sense to you all now in the context of this particular groupthink, future players may well consider that inexplicably lame.
  • Most importantly, if it is part of a "knowledge 4" then content data will likely appear at the end of a long and specific name - thus rendering that data difficult to use in an autotargetting macro. Unless you modify all of your targetting macros to cover every grade of every different mat you dig, you would be unable to select them by content.
There's a lot of nice skills they could add at 250 harvest skill. But that would be a hijack of this discussion, so if anyone would care to broach that topic it would make a nice new thread.
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amitst
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Re: determining source content

Post by amitst »

What the hell is wrong with you people?

Shes like its hard to read... in a way its like increasing the font of something to make it look better. Its part of the UI!!!!!! While adding it to a knowledge stanza(@ like lvl 150) is a viable solution, and should just be knowledge 3 or whatever, it still should be readable in its current state.

I'm not a high enough level harvester to worry about which source has more content, but I often check it just to see what it is, and I usually have to give up.

Other times I find that I have 2 hover the mouse several meters higher than the window to get it to say the source content.

It's broken, propose solutions, but don't tell keoni that it would make life too easy for things to be written properly.

Thats like saying... why don't we play the french version? we dont need anything translated into english, it makes it challenging..... seriously people.
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alibasil
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Re: determining source content

Post by alibasil »

amitst wrote:Other times I find that I have 2 hover the mouse several meters higher than the window to get it to say the source content.
I believe thats a distance from source issue, the further you are from the source, the higher into the sky it goes
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borg9
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Re: determining source content

Post by borg9 »

I have always wondered and suggested the following for source content:

When the source content reaches zero the dig should end.

This would mean:

Dig ends under one of the following conditions:

Timer runs out
Source life hits Zero
Content hit Zero


I am aware of a reason for not doing this:

Quality level continues to rise even when source content reaches zero. (reduces the chances of more XP when digging QL over level)

However to compensate for this:

Would allow a harvester to pull more sources than normal (more digs there for more XP)

In the early days I used to worry a lot about source content. I have been able to pull 25+ mats for many months now. I could quite easily pull 28-30 mats per pull, but have balanced my stanza's to pull max 26. (on a SC of 10 I empty it in just under 50% source time. At which point I can kill the spot, not caring for life or dig air for the remaining few seconds.)

This change would also give a use to Rate 6 (Think thats the max agg rate) which can easily empty a full spot in well under the minimum source time.

Hope I don't get told off for suggesting an alternative solution *wink*

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