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Re: dev feedback yeah thanks for reading

Posted: Fri Jun 10, 2005 2:15 pm
by amitst
mmatto wrote:There was no major issue raised about that.

Devs said what has happened and how they have fixed it. Players proposed better but more complex solution (requireing new rites or user interface changes).


I was under the impression that they had disabled it on purpose again.
It just makes me think that they are disabling and reenabling stuff to add bulk to the patch notes.

Re: dev feedback yeah thanks for reading

Posted: Fri Jun 10, 2005 2:29 pm
by vinnyq
amitst wrote:I was under the impression that they had disabled it on purpose again.
It just makes me think that they are disabling and reenabling stuff to add bulk to the patch notes.
Nah, that implies dishonestly on the company part.

I have been quite impress with Nevrax for all their honesty so far.

Chill down on the slap down, I think the "feedbacks" process will be refined more & more as time progress.

Re: dev feedback yeah thanks for reading

Posted: Fri Jun 10, 2005 2:32 pm
by basicart
vinnyq wrote:Nah, that implies dishonestly on the company part.

I have been quite impress with Nevrax for all their honesty so far.

Chill down on the slap down, I think the "feedbacks" process will be refined more & more as time progress.
Does seem to me tho there only honest after they have been found out otherwise they try and keep it to them selfs

Re: dev feedback yeah thanks for reading

Posted: Fri Jun 10, 2005 2:51 pm
by vinnyq
Ok, maybe a little "Matis" lies, but don't we all? :P

Re: dev feedback yeah thanks for reading

Posted: Fri Jun 10, 2005 3:37 pm
by Xavier Antoviaque
amitst wrote:With crafter names a major issue was raised and resolutions were offered. Xavier basically admitted that it is simply a variable that is set during the item creation, so it would be easy to have a stanza to manipulate this.
That's not so easy. With crafter names we had two options : either patch in the fix and make them reappear, or let it at it is currently without the names. There was not a clear consensus on which option you prefered us to choose. The middle ways suggested in the feedback thread (letting the crafter choose individually, using rites to create named items, etc.) would have required some additionnal coding, delaying the patch (and the other changes to the game we are currently working on). So we have chosen to patch the change, and added the ideas to the list of suggestions.
- What happened to the glimpse of production?
I will post about that next week, but it is already greatly replaced by David's and Jessica's letters, and the new four information sections. There is just nothing in the Glimpse of Production which isn't in these htree publications - in fact, there is much more in it.
- What happened to the Questions and Answers?
I'm preparing a Q&A for next week.

--
Xavier.

Re: dev feedback yeah thanks for reading

Posted: Mon Jun 13, 2005 4:58 pm
by systemv
Then please make the feedback clearer on what you want from us. If there were only two choices to the feedback about the crafter names then make a poll asking "yes" or "no" . Judging from the replies I think "no" would have won.

Re: dev feedback yeah thanks for reading

Posted: Mon Jun 13, 2005 11:43 pm
by amitst
thank you xavier

:-)